mirror of
https://github.com/ppy/osu.git
synced 2024-12-30 08:42:55 +08:00
251 lines
8.0 KiB
C#
251 lines
8.0 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using System;
|
|
using Microsoft.EntityFrameworkCore.Internal;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Audio;
|
|
using osu.Framework.Audio.Sample;
|
|
using osu.Framework.Configuration;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Input.Bindings;
|
|
using osu.Framework.Screens;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Graphics.Containers;
|
|
using osu.Game.Input.Bindings;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Screens.Menu;
|
|
using OpenTK;
|
|
using osu.Game.Overlays;
|
|
using osu.Framework.Graphics.Containers;
|
|
|
|
namespace osu.Game.Screens
|
|
{
|
|
public abstract class OsuScreen : Screen, IKeyBindingHandler<GlobalAction>, IHasDescription
|
|
{
|
|
public BackgroundScreen Background { get; private set; }
|
|
|
|
/// <summary>
|
|
/// A user-facing title for this screen.
|
|
/// </summary>
|
|
public virtual string Title => GetType().ShortDisplayName();
|
|
|
|
public string Description => Title;
|
|
|
|
protected virtual bool AllowBackButton => true;
|
|
|
|
/// <summary>
|
|
/// Override to create a BackgroundMode for the current screen.
|
|
/// Note that the instance created may not be the used instance if it matches the BackgroundMode equality clause.
|
|
/// </summary>
|
|
protected virtual BackgroundScreen CreateBackground() => null;
|
|
|
|
private Action updateOverlayStates;
|
|
|
|
/// <summary>
|
|
/// Whether all overlays should be hidden when this screen is entered or resumed.
|
|
/// </summary>
|
|
protected virtual bool HideOverlaysOnEnter => false;
|
|
|
|
protected readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>();
|
|
|
|
/// <summary>
|
|
/// Whether overlays should be able to be opened once this screen is entered or resumed.
|
|
/// </summary>
|
|
protected virtual OverlayActivation InitialOverlayActivationMode => OverlayActivation.All;
|
|
|
|
/// <summary>
|
|
/// Whether this <see cref="OsuScreen"/> allows the cursor to be displayed.
|
|
/// </summary>
|
|
public virtual bool CursorVisible => true;
|
|
|
|
protected new OsuGameBase Game => base.Game as OsuGameBase;
|
|
|
|
private OsuLogo logo;
|
|
|
|
/// <summary>
|
|
/// Whether the beatmap or ruleset should be allowed to be changed by the user or game.
|
|
/// Used to mark exclusive areas where this is strongly prohibited, like gameplay.
|
|
/// </summary>
|
|
public virtual bool AllowBeatmapRulesetChange => true;
|
|
|
|
protected readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
|
|
|
|
protected virtual float BackgroundParallaxAmount => 1;
|
|
|
|
private ParallaxContainer backgroundParallaxContainer;
|
|
|
|
protected readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
|
|
|
|
private SampleChannel sampleExit;
|
|
|
|
[BackgroundDependencyLoader(true)]
|
|
private void load(BindableBeatmap beatmap, OsuGame osu, AudioManager audio, Bindable<RulesetInfo> ruleset)
|
|
{
|
|
Beatmap.BindTo(beatmap);
|
|
Ruleset.BindTo(ruleset);
|
|
|
|
if (osu != null)
|
|
{
|
|
OverlayActivationMode.BindTo(osu.OverlayActivationMode);
|
|
|
|
updateOverlayStates = () =>
|
|
{
|
|
if (HideOverlaysOnEnter)
|
|
osu.CloseAllOverlays();
|
|
else
|
|
osu.Toolbar.State = Visibility.Visible;
|
|
};
|
|
}
|
|
|
|
sampleExit = audio.Sample.Get(@"UI/screen-back");
|
|
}
|
|
|
|
public virtual bool OnPressed(GlobalAction action)
|
|
{
|
|
if (!IsCurrentScreen) return false;
|
|
|
|
if (action == GlobalAction.Back && AllowBackButton)
|
|
{
|
|
Exit();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public bool OnReleased(GlobalAction action) => action == GlobalAction.Back && AllowBackButton;
|
|
|
|
protected override void OnResuming(Screen last)
|
|
{
|
|
sampleExit?.Play();
|
|
applyArrivingDefaults(true);
|
|
|
|
base.OnResuming(last);
|
|
}
|
|
|
|
protected override void OnSuspending(Screen next)
|
|
{
|
|
base.OnSuspending(next);
|
|
onSuspendingLogo();
|
|
}
|
|
|
|
protected override void OnEntering(Screen last)
|
|
{
|
|
OsuScreen lastOsu = last as OsuScreen;
|
|
|
|
BackgroundScreen bg = CreateBackground();
|
|
|
|
if (lastOsu?.Background != null)
|
|
{
|
|
backgroundParallaxContainer = lastOsu.backgroundParallaxContainer;
|
|
|
|
if (bg == null || lastOsu.Background.Equals(bg))
|
|
//we can keep the previous mode's background.
|
|
Background = lastOsu.Background;
|
|
else
|
|
{
|
|
lastOsu.Background.Push(Background = bg);
|
|
}
|
|
}
|
|
else if (bg != null)
|
|
{
|
|
// this makes up for the fact our padding changes when the global toolbar is visible.
|
|
bg.Scale = new Vector2(1.06f);
|
|
|
|
AddInternal(backgroundParallaxContainer = new ParallaxContainer
|
|
{
|
|
Depth = float.MaxValue,
|
|
Children = new[]
|
|
{
|
|
Background = bg
|
|
}
|
|
});
|
|
}
|
|
|
|
if ((logo = lastOsu?.logo) == null)
|
|
LoadComponentAsync(logo = new OsuLogo { Alpha = 0 }, AddInternal);
|
|
|
|
applyArrivingDefaults(false);
|
|
|
|
base.OnEntering(last);
|
|
}
|
|
|
|
protected override bool OnExiting(Screen next)
|
|
{
|
|
if (ValidForResume && logo != null)
|
|
onExitingLogo();
|
|
|
|
OsuScreen nextOsu = next as OsuScreen;
|
|
|
|
if (Background != null && !Background.Equals(nextOsu?.Background))
|
|
{
|
|
Background.Exit();
|
|
|
|
//We need to use MakeCurrent in case we are jumping up multiple game screens.
|
|
nextOsu?.Background?.MakeCurrent();
|
|
}
|
|
|
|
if (base.OnExiting(next))
|
|
return true;
|
|
|
|
Beatmap.UnbindAll();
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Fired when this screen was entered or resumed and the logo state is required to be adjusted.
|
|
/// </summary>
|
|
protected virtual void LogoArriving(OsuLogo logo, bool resuming)
|
|
{
|
|
logo.Action = null;
|
|
logo.FadeOut(300, Easing.OutQuint);
|
|
logo.Anchor = Anchor.TopLeft;
|
|
logo.Origin = Anchor.Centre;
|
|
logo.RelativePositionAxes = Axes.None;
|
|
logo.BeatMatching = true;
|
|
logo.Triangles = true;
|
|
logo.Ripple = true;
|
|
}
|
|
|
|
private void applyArrivingDefaults(bool isResuming)
|
|
{
|
|
logo.AppendAnimatingAction(() =>
|
|
{
|
|
if (IsCurrentScreen) LogoArriving(logo, isResuming);
|
|
}, true);
|
|
|
|
if (backgroundParallaxContainer != null)
|
|
backgroundParallaxContainer.ParallaxAmount = ParallaxContainer.DEFAULT_PARALLAX_AMOUNT * BackgroundParallaxAmount;
|
|
|
|
OverlayActivationMode.Value = InitialOverlayActivationMode;
|
|
|
|
updateOverlayStates?.Invoke();
|
|
}
|
|
|
|
private void onExitingLogo()
|
|
{
|
|
logo.AppendAnimatingAction(() => { LogoExiting(logo); }, false);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Fired when this screen was exited to add any outwards transition to the logo.
|
|
/// </summary>
|
|
protected virtual void LogoExiting(OsuLogo logo)
|
|
{
|
|
}
|
|
|
|
private void onSuspendingLogo()
|
|
{
|
|
logo.AppendAnimatingAction(() => { LogoSuspending(logo); }, false);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Fired when this screen was suspended to add any outwards transition to the logo.
|
|
/// </summary>
|
|
protected virtual void LogoSuspending(OsuLogo logo)
|
|
{
|
|
}
|
|
}
|
|
}
|