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253 lines
9.6 KiB
C#
253 lines
9.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Scoring;
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using osu.Game.Screens.Ranking.Contracted;
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using osu.Game.Screens.Ranking.Expanded;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Ranking
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{
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public class ScorePanel : CompositeDrawable, IStateful<PanelState>
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{
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/// <summary>
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/// Width of the panel when contracted.
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/// </summary>
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public const float CONTRACTED_WIDTH = 130;
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/// <summary>
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/// Height of the panel when contracted.
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/// </summary>
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private const float contracted_height = 355;
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/// <summary>
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/// Width of the panel when expanded.
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/// </summary>
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public const float EXPANDED_WIDTH = 360;
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/// <summary>
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/// Height of the panel when expanded.
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/// </summary>
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private const float expanded_height = 560;
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/// <summary>
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/// Height of the top layer when the panel is expanded.
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/// </summary>
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private const float expanded_top_layer_height = 53;
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/// <summary>
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/// Height of the top layer when the panel is contracted.
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/// </summary>
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private const float contracted_top_layer_height = 30;
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/// <summary>
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/// Duration for the panel to resize into its expanded/contracted size.
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/// </summary>
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private const double resize_duration = 200;
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/// <summary>
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/// Delay after <see cref="resize_duration"/> before the top layer is expanded.
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/// </summary>
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private const double top_layer_expand_delay = 100;
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/// <summary>
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/// Duration for the top layer expansion.
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/// </summary>
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private const double top_layer_expand_duration = 200;
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/// <summary>
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/// Duration for the panel contents to fade in.
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/// </summary>
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private const double content_fade_duration = 50;
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private static readonly ColourInfo expanded_top_layer_colour = ColourInfo.GradientVertical(Color4Extensions.FromHex("#444"), Color4Extensions.FromHex("#333"));
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private static readonly ColourInfo expanded_middle_layer_colour = ColourInfo.GradientVertical(Color4Extensions.FromHex("#555"), Color4Extensions.FromHex("#333"));
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private static readonly Color4 contracted_top_layer_colour = Color4Extensions.FromHex("#353535");
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private static readonly Color4 contracted_middle_layer_colour = Color4Extensions.FromHex("#353535");
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public event Action<PanelState> StateChanged;
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public readonly ScoreInfo Score;
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private Container content;
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private Container topLayerContainer;
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private Drawable topLayerBackground;
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private Container topLayerContentContainer;
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private Drawable topLayerContent;
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private Container middleLayerContainer;
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private Drawable middleLayerBackground;
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private Container middleLayerContentContainer;
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private Drawable middleLayerContent;
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public ScorePanel(ScoreInfo score)
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{
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Score = score;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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InternalChild = content = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(40),
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Children = new Drawable[]
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{
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topLayerContainer = new Container
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{
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Name = "Top layer",
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RelativeSizeAxes = Axes.X,
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Alpha = 0,
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Height = 120,
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Children = new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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CornerRadius = 20,
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CornerExponent = 2.5f,
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Masking = true,
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Child = topLayerBackground = new Box { RelativeSizeAxes = Axes.Both }
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},
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topLayerContentContainer = new Container { RelativeSizeAxes = Axes.Both }
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}
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},
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middleLayerContainer = new Container
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{
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Name = "Middle layer",
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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CornerRadius = 20,
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CornerExponent = 2.5f,
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Masking = true,
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Child = middleLayerBackground = new Box { RelativeSizeAxes = Axes.Both }
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},
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middleLayerContentContainer = new Container { RelativeSizeAxes = Axes.Both }
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}
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}
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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if (state == PanelState.Expanded)
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{
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topLayerBackground.FadeColour(expanded_top_layer_colour);
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middleLayerBackground.FadeColour(expanded_middle_layer_colour);
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}
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else
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{
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topLayerBackground.FadeColour(contracted_top_layer_colour);
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middleLayerBackground.FadeColour(contracted_middle_layer_colour);
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}
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updateState();
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}
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private PanelState state = PanelState.Contracted;
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public PanelState State
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{
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get => state;
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set
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{
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if (state == value)
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return;
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state = value;
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if (LoadState >= LoadState.Ready)
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updateState();
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StateChanged?.Invoke(value);
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}
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}
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private void updateState()
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{
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topLayerContent?.FadeOut(content_fade_duration).Expire();
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middleLayerContent?.FadeOut(content_fade_duration).Expire();
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switch (state)
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{
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case PanelState.Expanded:
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Size = new Vector2(EXPANDED_WIDTH, expanded_height);
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topLayerBackground.FadeColour(expanded_top_layer_colour, resize_duration, Easing.OutQuint);
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middleLayerBackground.FadeColour(expanded_middle_layer_colour, resize_duration, Easing.OutQuint);
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topLayerContentContainer.Add(middleLayerContent = new ExpandedPanelTopContent(Score.User).With(d => d.Alpha = 0));
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middleLayerContentContainer.Add(topLayerContent = new ExpandedPanelMiddleContent(Score).With(d => d.Alpha = 0));
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break;
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case PanelState.Contracted:
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Size = new Vector2(CONTRACTED_WIDTH, contracted_height);
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topLayerBackground.FadeColour(contracted_top_layer_colour, resize_duration, Easing.OutQuint);
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middleLayerBackground.FadeColour(contracted_middle_layer_colour, resize_duration, Easing.OutQuint);
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middleLayerContentContainer.Add(topLayerContent = new ContractedPanelMiddleContent(Score).With(d => d.Alpha = 0));
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break;
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}
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content.ResizeTo(Size, resize_duration, Easing.OutQuint);
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bool topLayerExpanded = topLayerContainer.Y < 0;
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// If the top layer was already expanded, then we don't need to wait for the resize and can instead transform immediately. This looks better when changing the panel state.
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using (BeginDelayedSequence(topLayerExpanded ? 0 : resize_duration + top_layer_expand_delay, true))
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{
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topLayerContainer.FadeIn();
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switch (state)
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{
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case PanelState.Expanded:
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topLayerContainer.MoveToY(-expanded_top_layer_height / 2, top_layer_expand_duration, Easing.OutQuint);
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middleLayerContainer.MoveToY(expanded_top_layer_height / 2, top_layer_expand_duration, Easing.OutQuint);
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break;
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case PanelState.Contracted:
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topLayerContainer.MoveToY(-contracted_top_layer_height / 2, top_layer_expand_duration, Easing.OutQuint);
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middleLayerContainer.MoveToY(contracted_top_layer_height / 2, top_layer_expand_duration, Easing.OutQuint);
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break;
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}
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topLayerContent?.FadeIn(content_fade_duration);
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middleLayerContent?.FadeIn(content_fade_duration);
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}
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}
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protected override bool OnClick(ClickEvent e)
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{
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if (State == PanelState.Contracted)
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State = PanelState.Expanded;
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return true;
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}
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
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=> base.ReceivePositionalInputAt(screenSpacePos)
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|| topLayerContainer.ReceivePositionalInputAt(screenSpacePos)
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|| middleLayerContainer.ReceivePositionalInputAt(screenSpacePos);
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}
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}
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