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61 lines
1.8 KiB
C#
61 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Input.Bindings;
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using osu.Game.Input.Bindings;
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using osu.Game.Scoring;
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using osu.Game.Screens.Ranking;
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namespace osu.Game.Screens.Play
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{
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public class ReplayPlayer : Player, IKeyBindingHandler<GlobalAction>
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{
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protected readonly Score Score;
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// Disallow replays from failing. (see https://github.com/ppy/osu/issues/6108)
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protected override bool CheckModsAllowFailure() => false;
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public ReplayPlayer(Score score, bool allowPause = true, bool showResults = true)
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: base(allowPause, showResults)
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{
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Score = score;
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}
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protected override void PrepareReplay()
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{
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DrawableRuleset?.SetReplayScore(Score);
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}
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protected override ResultsScreen CreateResults(ScoreInfo score) => new SoloResultsScreen(score, false);
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protected override ScoreInfo CreateScore()
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{
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var baseScore = base.CreateScore();
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// Since the replay score doesn't contain statistics, we'll pass them through here.
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Score.ScoreInfo.HitEvents = baseScore.HitEvents;
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return Score.ScoreInfo;
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}
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public bool OnPressed(GlobalAction action)
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{
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switch (action)
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{
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case GlobalAction.TogglePauseReplay:
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if (GameplayClockContainer.IsPaused.Value)
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GameplayClockContainer.Start();
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else
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GameplayClockContainer.Stop();
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return true;
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}
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return false;
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}
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public void OnReleased(GlobalAction action)
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{
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}
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}
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}
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