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osu-lazer/osu.Game/Screens/Play/HUD/GameplayLeaderboard.cs
2020-12-15 16:03:18 +09:00

67 lines
1.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Users;
using osuTK;
namespace osu.Game.Screens.Play.HUD
{
public class GameplayLeaderboard : FillFlowContainer<GameplayLeaderboardScore>
{
public GameplayLeaderboard()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Direction = FillDirection.Vertical;
Spacing = new Vector2(2.5f);
LayoutDuration = 250;
LayoutEasing = Easing.OutQuint;
}
/// <summary>
/// Adds a player to the leaderboard.
/// </summary>
/// <param name="currentScore">The bindable current score of the player.</param>
/// <param name="user">The player.</param>
public void AddPlayer([NotNull] BindableDouble currentScore, [NotNull] User user)
{
var scoreItem = addScore(currentScore.Value, user);
currentScore.ValueChanged += s => scoreItem.TotalScore = s.NewValue;
}
private GameplayLeaderboardScore addScore(double totalScore, User user)
{
var scoreItem = new GameplayLeaderboardScore
{
User = user,
TotalScore = totalScore,
OnScoreChange = updateScores,
};
Add(scoreItem);
updateScores();
return scoreItem;
}
private void updateScores()
{
var orderedByScore = this.OrderByDescending(i => i.TotalScore).ToList();
for (int i = 0; i < Count; i++)
{
SetLayoutPosition(orderedByScore[i], i);
orderedByScore[i].ScorePosition = i + 1;
}
}
}
}