mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 19:17:25 +08:00
426 lines
18 KiB
C#
426 lines
18 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Extensions.TypeExtensions;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Primitives;
|
|
using osu.Framework.Threading;
|
|
using osu.Game.Audio;
|
|
using osu.Game.Rulesets.Judgements;
|
|
using osu.Game.Rulesets.Objects.Types;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Skinning;
|
|
using osuTK.Graphics;
|
|
|
|
namespace osu.Game.Rulesets.Objects.Drawables
|
|
{
|
|
[Cached(typeof(DrawableHitObject))]
|
|
public abstract class DrawableHitObject : SkinReloadableDrawable
|
|
{
|
|
public readonly HitObject HitObject;
|
|
|
|
/// <summary>
|
|
/// The colour used for various elements of this DrawableHitObject.
|
|
/// </summary>
|
|
public readonly Bindable<Color4> AccentColour = new Bindable<Color4>(Color4.Gray);
|
|
|
|
// Todo: Rulesets should be overriding the resources instead, but we need to figure out where/when to apply overrides first
|
|
protected virtual string SampleNamespace => null;
|
|
|
|
protected SkinnableSound Samples;
|
|
|
|
protected virtual IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples;
|
|
|
|
private readonly Lazy<List<DrawableHitObject>> nestedHitObjects = new Lazy<List<DrawableHitObject>>();
|
|
public IEnumerable<DrawableHitObject> NestedHitObjects => nestedHitObjects.IsValueCreated ? nestedHitObjects.Value : Enumerable.Empty<DrawableHitObject>();
|
|
|
|
/// <summary>
|
|
/// Invoked when a <see cref="JudgementResult"/> has been applied by this <see cref="DrawableHitObject"/> or a nested <see cref="DrawableHitObject"/>.
|
|
/// </summary>
|
|
public event Action<DrawableHitObject, JudgementResult> OnNewResult;
|
|
|
|
/// <summary>
|
|
/// Invoked when a <see cref="JudgementResult"/> is being reverted by this <see cref="DrawableHitObject"/> or a nested <see cref="DrawableHitObject"/>.
|
|
/// </summary>
|
|
public event Action<DrawableHitObject, JudgementResult> OnRevertResult;
|
|
|
|
/// <summary>
|
|
/// Whether a visual indicator should be displayed when a scoring result occurs.
|
|
/// </summary>
|
|
public virtual bool DisplayResult => true;
|
|
|
|
/// <summary>
|
|
/// Whether this <see cref="DrawableHitObject"/> and all of its nested <see cref="DrawableHitObject"/>s have been judged.
|
|
/// </summary>
|
|
public bool AllJudged => Judged && NestedHitObjects.All(h => h.AllJudged);
|
|
|
|
/// <summary>
|
|
/// Whether this <see cref="DrawableHitObject"/> has been hit. This occurs if <see cref="Result"/> is hit.
|
|
/// Note: This does NOT include nested hitobjects.
|
|
/// </summary>
|
|
public bool IsHit => Result?.IsHit ?? false;
|
|
|
|
/// <summary>
|
|
/// Whether this <see cref="DrawableHitObject"/> has been judged.
|
|
/// Note: This does NOT include nested hitobjects.
|
|
/// </summary>
|
|
public bool Judged => Result?.HasResult ?? true;
|
|
|
|
/// <summary>
|
|
/// The scoring result of this <see cref="DrawableHitObject"/>.
|
|
/// </summary>
|
|
public JudgementResult Result { get; private set; }
|
|
|
|
public override bool RemoveWhenNotAlive => false;
|
|
public override bool RemoveCompletedTransforms => false;
|
|
protected override bool RequiresChildrenUpdate => true;
|
|
|
|
public override bool IsPresent => base.IsPresent || (State.Value == ArmedState.Idle && Clock?.CurrentTime >= LifetimeStart);
|
|
|
|
private readonly Bindable<ArmedState> state = new Bindable<ArmedState>();
|
|
|
|
public IBindable<ArmedState> State => state;
|
|
|
|
protected DrawableHitObject(HitObject hitObject)
|
|
{
|
|
HitObject = hitObject;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
var judgement = HitObject.CreateJudgement();
|
|
|
|
if (judgement != null)
|
|
{
|
|
Result = CreateResult(judgement);
|
|
if (Result == null)
|
|
throw new InvalidOperationException($"{GetType().ReadableName()} must provide a {nameof(JudgementResult)} through {nameof(CreateResult)}.");
|
|
}
|
|
|
|
var samples = GetSamples().ToArray();
|
|
|
|
if (samples.Length > 0)
|
|
{
|
|
if (HitObject.SampleControlPoint == null)
|
|
throw new ArgumentNullException(nameof(HitObject.SampleControlPoint), $"{nameof(HitObject)}s must always have an attached {nameof(HitObject.SampleControlPoint)}."
|
|
+ $" This is an indication that {nameof(HitObject.ApplyDefaults)} has not been invoked on {this}.");
|
|
|
|
samples = samples.Select(s => HitObject.SampleControlPoint.ApplyTo(s)).ToArray();
|
|
foreach (var s in samples)
|
|
s.Namespace = SampleNamespace;
|
|
|
|
AddInternal(Samples = new SkinnableSound(samples));
|
|
}
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
updateState(ArmedState.Idle, true);
|
|
}
|
|
|
|
#region State / Transform Management
|
|
|
|
/// <summary>
|
|
/// Bind to apply a custom state which can override the default implementation.
|
|
/// </summary>
|
|
public event Action<DrawableHitObject, ArmedState> ApplyCustomUpdateState;
|
|
|
|
#pragma warning disable 618 // (legacy state management) - can be removed 20200227
|
|
|
|
/// <summary>
|
|
/// Enables automatic transform management of this hitobject. Implementation of transforms should be done in <see cref="UpdateInitialTransforms"/> and <see cref="UpdateStateTransforms"/> only. Rewinding and removing previous states is done automatically.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Going forward, this is the preferred way of implementing <see cref="DrawableHitObject"/>s. Previous functionality
|
|
/// is offered as a compatibility layer until all rulesets have been migrated across.
|
|
/// </remarks>
|
|
[Obsolete("Use UpdateInitialTransforms()/UpdateStateTransforms() instead")] // can be removed 20200227
|
|
protected virtual bool UseTransformStateManagement => true;
|
|
|
|
protected override void ClearInternal(bool disposeChildren = true) => throw new InvalidOperationException($"Should never clear a {nameof(DrawableHitObject)}");
|
|
|
|
private void updateState(ArmedState newState, bool force = false)
|
|
{
|
|
if (State.Value == newState && !force)
|
|
return;
|
|
|
|
if (UseTransformStateManagement)
|
|
{
|
|
LifetimeEnd = double.MaxValue;
|
|
|
|
double transformTime = HitObject.StartTime - InitialLifetimeOffset;
|
|
|
|
base.ApplyTransformsAt(transformTime, true);
|
|
base.ClearTransformsAfter(transformTime, true);
|
|
|
|
using (BeginAbsoluteSequence(transformTime, true))
|
|
{
|
|
UpdateInitialTransforms();
|
|
|
|
var judgementOffset = Math.Min(HitObject.HitWindows?.WindowFor(HitResult.Miss) ?? double.MaxValue, Result?.TimeOffset ?? 0);
|
|
|
|
using (BeginDelayedSequence(InitialLifetimeOffset + judgementOffset, true))
|
|
{
|
|
UpdateStateTransforms(newState);
|
|
state.Value = newState;
|
|
}
|
|
}
|
|
|
|
if (state.Value != ArmedState.Idle && LifetimeEnd == double.MaxValue)
|
|
Expire();
|
|
}
|
|
else
|
|
state.Value = newState;
|
|
|
|
UpdateState(newState);
|
|
|
|
// apply any custom state overrides
|
|
ApplyCustomUpdateState?.Invoke(this, newState);
|
|
|
|
if (newState == ArmedState.Hit)
|
|
PlaySamples();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Apply (generally fade-in) transforms leading into the <see cref="HitObject"/> start time.
|
|
/// The local drawable hierarchy is recursively delayed to <see cref="LifetimeStart"/> for convenience.
|
|
///
|
|
/// By default this will fade in the object from zero with no duration.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This is called once before every <see cref="UpdateStateTransforms"/>. This is to ensure a good state in the case
|
|
/// the <see cref="JudgementResult.TimeOffset"/> was negative and potentially altered the pre-hit transforms.
|
|
/// </remarks>
|
|
protected virtual void UpdateInitialTransforms()
|
|
{
|
|
this.FadeInFromZero();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Apply transforms based on the current <see cref="ArmedState"/>. Previous states are automatically cleared.
|
|
/// In the case of a non-idle <see cref="ArmedState"/>, and if <see cref="Drawable.LifetimeEnd"/> was not set during this call, <see cref="Drawable.Expire"/> will be invoked.
|
|
/// </summary>
|
|
/// <param name="state">The new armed state.</param>
|
|
protected virtual void UpdateStateTransforms(ArmedState state)
|
|
{
|
|
}
|
|
|
|
public override void ClearTransformsAfter(double time, bool propagateChildren = false, string targetMember = null)
|
|
{
|
|
// When we are using automatic state management, parent calls to this should be blocked for safety.
|
|
if (!UseTransformStateManagement)
|
|
base.ClearTransformsAfter(time, propagateChildren, targetMember);
|
|
}
|
|
|
|
public override void ApplyTransformsAt(double time, bool propagateChildren = false)
|
|
{
|
|
// When we are using automatic state management, parent calls to this should be blocked for safety.
|
|
if (!UseTransformStateManagement)
|
|
base.ApplyTransformsAt(time, propagateChildren);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Legacy method to handle state changes.
|
|
/// Should generally not be used when <see cref="UseTransformStateManagement"/> is true; use <see cref="UpdateStateTransforms"/> instead.
|
|
/// </summary>
|
|
/// <param name="state">The new armed state.</param>
|
|
[Obsolete("Use UpdateInitialTransforms()/UpdateStateTransforms() instead")] // can be removed 20200227
|
|
protected virtual void UpdateState(ArmedState state)
|
|
{
|
|
}
|
|
|
|
#pragma warning restore 618
|
|
|
|
#endregion
|
|
|
|
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
|
{
|
|
base.SkinChanged(skin, allowFallback);
|
|
|
|
if (HitObject is IHasComboInformation combo)
|
|
{
|
|
var comboColours = skin.GetConfig<GlobalSkinConfiguration, List<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value;
|
|
|
|
AccentColour.Value = comboColours?.Count > 0 ? comboColours[combo.ComboIndex % comboColours.Count] : Color4.White;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Plays all the hit sounds for this <see cref="DrawableHitObject"/>.
|
|
/// This is invoked automatically when this <see cref="DrawableHitObject"/> is hit.
|
|
/// </summary>
|
|
public void PlaySamples() => Samples?.Play();
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
if (Result != null && Result.HasResult)
|
|
{
|
|
var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
|
|
|
|
if (Result.TimeOffset + endTime > Time.Current)
|
|
{
|
|
OnRevertResult?.Invoke(this, Result);
|
|
|
|
Result.TimeOffset = 0;
|
|
Result.Type = HitResult.None;
|
|
|
|
updateState(ArmedState.Idle);
|
|
}
|
|
}
|
|
}
|
|
|
|
protected override bool ComputeIsMaskedAway(RectangleF maskingBounds) => AllJudged && base.ComputeIsMaskedAway(maskingBounds);
|
|
|
|
protected override void UpdateAfterChildren()
|
|
{
|
|
base.UpdateAfterChildren();
|
|
|
|
UpdateResult(false);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Schedules an <see cref="Action"/> to this <see cref="DrawableHitObject"/>.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Only provided temporarily until hitobject pooling is implemented.
|
|
/// </remarks>
|
|
protected internal new ScheduledDelegate Schedule(Action action) => base.Schedule(action);
|
|
|
|
private double? lifetimeStart;
|
|
|
|
public override double LifetimeStart
|
|
{
|
|
get => lifetimeStart ?? (HitObject.StartTime - InitialLifetimeOffset);
|
|
set
|
|
{
|
|
base.LifetimeStart = value;
|
|
lifetimeStart = value;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// A safe offset prior to the start time of <see cref="HitObject"/> at which this <see cref="DrawableHitObject"/> may begin displaying contents.
|
|
/// By default, <see cref="DrawableHitObject"/>s are assumed to display their contents within 10 seconds prior to the start time of <see cref="HitObject"/>.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This is only used as an optimisation to delay the initial update of this <see cref="DrawableHitObject"/> and may be tuned more aggressively if required.
|
|
/// It is indirectly used to decide the automatic transform offset provided to <see cref="UpdateInitialTransforms"/>.
|
|
/// A more accurate <see cref="LifetimeStart"/> should be set for further optimisation (in <see cref="LoadComplete"/>, for example).
|
|
/// </remarks>
|
|
protected virtual double InitialLifetimeOffset => 10000;
|
|
|
|
/// <summary>
|
|
/// Will be called at least once after this <see cref="DrawableHitObject"/> has become not alive.
|
|
/// </summary>
|
|
public virtual void OnKilled()
|
|
{
|
|
foreach (var nested in NestedHitObjects)
|
|
nested.OnKilled();
|
|
|
|
UpdateResult(false);
|
|
}
|
|
|
|
protected virtual void AddNested(DrawableHitObject h)
|
|
{
|
|
h.OnNewResult += (d, r) => OnNewResult?.Invoke(d, r);
|
|
h.OnRevertResult += (d, r) => OnRevertResult?.Invoke(d, r);
|
|
h.ApplyCustomUpdateState += (d, j) => ApplyCustomUpdateState?.Invoke(d, j);
|
|
|
|
nestedHitObjects.Value.Add(h);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Applies the <see cref="Result"/> of this <see cref="DrawableHitObject"/>, notifying responders such as
|
|
/// the <see cref="ScoreProcessor"/> of the <see cref="JudgementResult"/>.
|
|
/// </summary>
|
|
/// <param name="application">The callback that applies changes to the <see cref="JudgementResult"/>.</param>
|
|
protected void ApplyResult(Action<JudgementResult> application)
|
|
{
|
|
application?.Invoke(Result);
|
|
|
|
if (!Result.HasResult)
|
|
throw new InvalidOperationException($"{GetType().ReadableName()} applied a {nameof(JudgementResult)} but did not update {nameof(JudgementResult.Type)}.");
|
|
|
|
// Ensure that the judgement is given a valid time offset, because this may not get set by the caller
|
|
var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
|
|
Result.TimeOffset = Time.Current - endTime;
|
|
|
|
switch (Result.Type)
|
|
{
|
|
case HitResult.None:
|
|
break;
|
|
|
|
case HitResult.Miss:
|
|
updateState(ArmedState.Miss);
|
|
break;
|
|
|
|
default:
|
|
updateState(ArmedState.Hit);
|
|
break;
|
|
}
|
|
|
|
OnNewResult?.Invoke(this, Result);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Processes this <see cref="DrawableHitObject"/>, checking if a scoring result has occurred.
|
|
/// </summary>
|
|
/// <param name="userTriggered">Whether the user triggered this process.</param>
|
|
/// <returns>Whether a scoring result has occurred from this <see cref="DrawableHitObject"/> or any nested <see cref="DrawableHitObject"/>.</returns>
|
|
protected bool UpdateResult(bool userTriggered)
|
|
{
|
|
// It's possible for input to get into a bad state when rewinding gameplay, so results should not be processed
|
|
if (Time.Elapsed < 0)
|
|
return false;
|
|
|
|
if (Judged)
|
|
return false;
|
|
|
|
var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
|
|
CheckForResult(userTriggered, Time.Current - endTime);
|
|
|
|
return Judged;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if a scoring result has occurred for this <see cref="DrawableHitObject"/>.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// If a scoring result has occurred, this method must invoke <see cref="ApplyResult"/> to update the result and notify responders.
|
|
/// </remarks>
|
|
/// <param name="userTriggered">Whether the user triggered this check.</param>
|
|
/// <param name="timeOffset">The offset from the end time of the <see cref="HitObject"/> at which this check occurred.
|
|
/// A <paramref name="timeOffset"/> > 0 implies that this check occurred after the end time of the <see cref="HitObject"/>. </param>
|
|
protected virtual void CheckForResult(bool userTriggered, double timeOffset)
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates the <see cref="JudgementResult"/> that represents the scoring result for this <see cref="DrawableHitObject"/>.
|
|
/// </summary>
|
|
/// <param name="judgement">The <see cref="Judgement"/> that provides the scoring information.</param>
|
|
protected virtual JudgementResult CreateResult(Judgement judgement) => new JudgementResult(HitObject, judgement);
|
|
}
|
|
|
|
public abstract class DrawableHitObject<TObject> : DrawableHitObject
|
|
where TObject : HitObject
|
|
{
|
|
public new readonly TObject HitObject;
|
|
|
|
protected DrawableHitObject(TObject hitObject)
|
|
: base(hitObject)
|
|
{
|
|
HitObject = hitObject;
|
|
}
|
|
}
|
|
}
|