mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 13:47:38 +08:00
58 lines
2.1 KiB
C#
58 lines
2.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Rulesets.Edit;
|
|
using osu.Game.Rulesets.Mania.Edit.Blueprints;
|
|
using osu.Game.Rulesets.Mania.Objects;
|
|
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
|
using osu.Game.Rulesets.UI.Scrolling;
|
|
using osu.Game.Tests.Visual;
|
|
|
|
namespace osu.Game.Rulesets.Mania.Tests
|
|
{
|
|
public class TestSceneHoldNoteSelectionBlueprint : ManiaSelectionBlueprintTestScene
|
|
{
|
|
private readonly DrawableHoldNote drawableObject;
|
|
|
|
protected override Container<Drawable> Content => content ?? base.Content;
|
|
private readonly Container content;
|
|
|
|
public TestSceneHoldNoteSelectionBlueprint()
|
|
{
|
|
var holdNote = new HoldNote { Column = 0, Duration = 1000 };
|
|
holdNote.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
|
|
|
base.Content.Child = content = new ScrollingTestContainer(ScrollingDirection.Down)
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
AutoSizeAxes = Axes.Y,
|
|
Width = 50,
|
|
Child = drawableObject = new DrawableHoldNote(holdNote)
|
|
{
|
|
Height = 300,
|
|
AccentColour = { Value = OsuColour.Gray(0.3f) }
|
|
}
|
|
};
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
foreach (var nested in drawableObject.NestedHitObjects)
|
|
{
|
|
double finalPosition = (nested.HitObject.StartTime - drawableObject.HitObject.StartTime) / drawableObject.HitObject.Duration;
|
|
nested.Y = (float)(-finalPosition * content.DrawHeight);
|
|
}
|
|
}
|
|
|
|
protected override SelectionBlueprint CreateBlueprint() => new HoldNoteSelectionBlueprint(drawableObject);
|
|
}
|
|
}
|