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161 lines
4.5 KiB
C#
161 lines
4.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Logging;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets;
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namespace osu.Game.Screens.OnlinePlay.Components
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{
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public class RoomManager : Component, IRoomManager
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{
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public event Action RoomsUpdated;
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private readonly BindableList<Room> rooms = new BindableList<Room>();
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public IBindableList<Room> Rooms => rooms;
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protected IBindable<Room> JoinedRoom => joinedRoom;
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private readonly Bindable<Room> joinedRoom = new Bindable<Room>();
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[Resolved]
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private RulesetStore rulesets { get; set; }
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[Resolved]
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private BeatmapManager beatmaps { get; set; }
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[Resolved]
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private IAPIProvider api { get; set; }
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public RoomManager()
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{
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RelativeSizeAxes = Axes.Both;
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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PartRoom();
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}
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public virtual void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
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{
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room.Host.Value = api.LocalUser.Value;
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var req = new CreateRoomRequest(room);
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req.Success += result =>
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{
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joinedRoom.Value = room;
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AddOrUpdateRoom(result);
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room.CopyFrom(result); // Also copy back to the source model, since this is likely to have been stored elsewhere.
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// The server may not contain all properties (such as password), so invoke success with the given room.
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onSuccess?.Invoke(room);
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};
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req.Failure += exception =>
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{
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onError?.Invoke(req.Response?.Error ?? exception.Message);
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};
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api.Queue(req);
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}
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private JoinRoomRequest currentJoinRoomRequest;
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public virtual void JoinRoom(Room room, string password = null, Action<Room> onSuccess = null, Action<string> onError = null)
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{
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currentJoinRoomRequest?.Cancel();
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currentJoinRoomRequest = new JoinRoomRequest(room, password);
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currentJoinRoomRequest.Success += () =>
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{
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joinedRoom.Value = room;
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onSuccess?.Invoke(room);
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};
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currentJoinRoomRequest.Failure += exception =>
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{
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if (exception is OperationCanceledException)
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return;
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onError?.Invoke(exception.Message);
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};
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api.Queue(currentJoinRoomRequest);
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}
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public virtual void PartRoom()
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{
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currentJoinRoomRequest?.Cancel();
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if (JoinedRoom.Value == null)
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return;
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api.Queue(new PartRoomRequest(joinedRoom.Value));
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joinedRoom.Value = null;
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}
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private readonly HashSet<long> ignoredRooms = new HashSet<long>();
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public void AddOrUpdateRoom(Room room)
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{
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Debug.Assert(room.RoomID.Value != null);
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if (ignoredRooms.Contains(room.RoomID.Value.Value))
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return;
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try
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{
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foreach (var pi in room.Playlist)
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pi.MapObjects(beatmaps, rulesets);
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var existing = rooms.FirstOrDefault(e => e.RoomID.Value == room.RoomID.Value);
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if (existing == null)
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rooms.Add(room);
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else
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existing.CopyFrom(room);
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}
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catch (Exception ex)
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{
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Logger.Error(ex, $"Failed to update room: {room.Name.Value}.");
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ignoredRooms.Add(room.RoomID.Value.Value);
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rooms.Remove(room);
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}
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notifyRoomsUpdated();
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}
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public void RemoveRoom(Room room)
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{
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rooms.Remove(room);
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notifyRoomsUpdated();
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}
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public void ClearRooms()
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{
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rooms.Clear();
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notifyRoomsUpdated();
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}
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private void notifyRoomsUpdated()
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{
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Scheduler.AddOnce(invokeRoomsUpdated);
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void invokeRoomsUpdated() => RoomsUpdated?.Invoke();
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}
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}
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}
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