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osu-lazer/osu.Game/Screens/OnlinePlay/Components/PlaylistItemBackground.cs
2021-08-19 19:10:54 +09:00

45 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using osu.Framework.Allocation;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Online.Rooms;
namespace osu.Game.Screens.OnlinePlay.Components
{
public class PlaylistItemBackground : Background
{
public readonly BeatmapInfo? BeatmapInfo;
public PlaylistItemBackground(PlaylistItem? playlistItem)
{
BeatmapInfo = playlistItem?.Beatmap.Value;
}
[BackgroundDependencyLoader]
private void load(BeatmapManager beatmaps, LargeTextureStore textures)
{
Texture? texture = null;
// prefer online cover where available.
if (BeatmapInfo?.BeatmapSet?.OnlineInfo?.Covers.Cover != null)
texture = textures.Get(BeatmapInfo.BeatmapSet.OnlineInfo.Covers.Cover);
Sprite.Texture = texture ?? beatmaps.DefaultBeatmap.Background;
}
public override bool Equals(Background? other)
{
if (ReferenceEquals(null, other)) return false;
if (ReferenceEquals(this, other)) return true;
return other.GetType() == GetType()
&& ((PlaylistItemBackground)other).BeatmapInfo == BeatmapInfo;
}
}
}