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80 lines
3.3 KiB
C#
80 lines
3.3 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.Linq;
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namespace osu.Game.Beatmaps.Timing
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{
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public class TimingInfo
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{
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public readonly List<ControlPoint> ControlPoints = new List<ControlPoint>();
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public double BPMMaximum => 60000 / (ControlPoints?.Where(c => c.BeatLength != 0).OrderBy(c => c.BeatLength).FirstOrDefault() ?? new ControlPoint()).BeatLength;
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public double BPMMinimum => 60000 / (ControlPoints?.Where(c => c.BeatLength != 0).OrderByDescending(c => c.BeatLength).FirstOrDefault() ?? new ControlPoint()).BeatLength;
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public double BPMMode => BPMAt(ControlPoints.Where(c => c.BeatLength != 0).GroupBy(c => c.BeatLength).OrderByDescending(grp => grp.Count()).First().First().Time);
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public double BPMAt(double time)
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{
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return 60000 / BeatLengthAt(time);
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}
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/// <summary>
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/// Finds the speed multiplier at a time.
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/// </summary>
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/// <param name="time">The time to find the speed multiplier at.</param>
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/// <returns>The speed multiplier.</returns>
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public double SpeedMultiplierAt(double time)
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{
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ControlPoint overridePoint;
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ControlPoint timingPoint = TimingPointAt(time, out overridePoint);
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return overridePoint?.SpeedMultiplier ?? timingPoint?.SpeedMultiplier ?? 1;
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}
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/// <summary>
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/// Finds the beat length at a time. This is expressed in milliseconds.
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/// </summary>
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/// <param name="time">The time to find the beat length at.</param>
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/// <returns>The beat length.</returns>
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public double BeatLengthAt(double time)
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{
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ControlPoint overridePoint;
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ControlPoint timingPoint = TimingPointAt(time, out overridePoint);
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return timingPoint.BeatLength;
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}
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/// <summary>
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/// Finds the timing point at a time.
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/// </summary>
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/// <param name="time">The time to find the timing point at.</param>
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/// <param name="overridePoint">The timing point containing the velocity change of the returned timing point.</param>
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/// <returns>The timing point.</returns>
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public ControlPoint TimingPointAt(double time, out ControlPoint overridePoint)
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{
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overridePoint = null;
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ControlPoint timingPoint = null;
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foreach (var controlPoint in ControlPoints)
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{
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// Some beatmaps have the first timingPoint (accidentally) start after the first HitObject(s).
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// This null check makes it so that the first ControlPoint that makes a timing change is used as
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// the timingPoint for those HitObject(s).
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if (controlPoint.Time <= time || timingPoint == null)
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{
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if (controlPoint.TimingChange)
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{
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timingPoint = controlPoint;
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overridePoint = null;
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}
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else
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overridePoint = controlPoint;
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}
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else break;
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}
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return timingPoint ?? new ControlPoint();
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}
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}
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} |