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osu-lazer/osu.Game/Beatmaps/IO/OszArchiveReader.cs

53 lines
1.7 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.IO;
using System.Linq;
using Ionic.Zip;
using osu.Game.Beatmaps.Formats;
namespace osu.Game.Beatmaps.IO
{
public sealed class OszArchiveReader : ArchiveReader
{
public static void Register()
{
AddReader<OszArchiveReader>((storage, path) =>
{
using (var stream = storage.GetStream(path))
return ZipFile.IsZipFile(stream, false);
});
OsuLegacyDecoder.Register();
}
private readonly Stream archiveStream;
private readonly ZipFile archive;
public OszArchiveReader(Stream archiveStream)
{
this.archiveStream = archiveStream;
archive = ZipFile.Read(archiveStream);
BeatmapFilenames = archive.Entries.Where(e => e.FileName.EndsWith(@".osu")).Select(e => e.FileName).ToArray();
if (BeatmapFilenames.Length == 0)
throw new FileNotFoundException(@"This directory contains no beatmaps");
StoryboardFilename = archive.Entries.Where(e => e.FileName.EndsWith(@".osb")).Select(e => e.FileName).FirstOrDefault();
}
public override Stream GetStream(string name)
{
ZipEntry entry = archive.Entries.SingleOrDefault(e => e.FileName == name);
if (entry == null)
throw new FileNotFoundException();
return entry.OpenReader();
}
public override void Dispose()
{
archive.Dispose();
archiveStream.Dispose();
}
}
}