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osu-lazer/osu.Game.Rulesets.Osu/Edit
Naxess 8656176ab8 Add the playable beatmap as check argument
This is different from the working beatmap's `.Beatmap` property in that it is mutated by the ruleset/editor.

So hit objects, for example, are actually of type `Slider` and such instead of the legacy `ConvertSlider`.

This should be preferred over `workingBeatmap.Beatmap`.
2021-04-20 01:31:51 +02:00
..
Blueprints Handle control point deletion when the resulting slider would be too short to be useful 2021-04-16 15:45:24 +09:00
Checks Add the playable beatmap as check argument 2021-04-20 01:31:51 +02:00
DrawableOsuEditRuleset.cs Restore accidently removed comment 2020-11-22 18:51:16 +09:00
HitCircleCompositionTool.cs Add icons for editor toolbox tools 2020-09-09 18:40:01 +09:00
OsuBeatmapVerifier.cs Add the playable beatmap as check argument 2021-04-20 01:31:51 +02:00
OsuBlueprintContainer.cs Pass HitObjectComposer to BlueprintContainer via ctor 2020-11-13 16:59:37 +09:00
OsuDistanceSnapGrid.cs Snap based on end position/time of the previous object 2019-12-17 16:35:40 +09:00
OsuHitObjectComposer.cs return a string instead 2021-03-29 17:29:05 +08:00
OsuSelectionHandler.cs Merge branch 'fix-slider-scale-crash' into fix-slider-zero-length 2021-04-16 16:58:19 +09:00
SliderCompositionTool.cs Add icons for editor toolbox tools 2020-09-09 18:40:01 +09:00
SpinnerCompositionTool.cs Add icons for editor toolbox tools 2020-09-09 18:40:01 +09:00