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103 lines
3.8 KiB
C#
103 lines
3.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays;
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using osu.Game.Overlays.BeatmapSet;
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namespace osu.Game.Tests.Visual.Online
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{
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public class TestSceneBeatmapRulesetSelector : OsuTestScene
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{
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[Cached]
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private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
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private BeatmapRulesetSelector selector;
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[SetUp]
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public void SetUp() => Schedule(() => Child = selector = new BeatmapRulesetSelector
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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BeatmapSet = new APIBeatmapSet(),
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});
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[Test]
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public void TestDisplay()
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{
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AddSliderStep("osu", 0, 100, 0, v => updateBeatmaps(0, v));
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AddSliderStep("taiko", 0, 100, 0, v => updateBeatmaps(1, v));
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AddSliderStep("fruits", 0, 100, 0, v => updateBeatmaps(2, v));
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AddSliderStep("mania", 0, 100, 0, v => updateBeatmaps(3, v));
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void updateBeatmaps(int ruleset, int count)
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{
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if (selector == null)
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return;
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selector.BeatmapSet = new APIBeatmapSet
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{
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Beatmaps = selector.BeatmapSet.Beatmaps
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.Where(b => b.Ruleset.OnlineID != ruleset)
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.Concat(Enumerable.Range(0, count).Select(_ => new APIBeatmap { RulesetID = ruleset }))
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.ToArray(),
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};
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}
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}
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[Test]
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public void TestMultipleRulesetsBeatmapSet()
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{
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AddStep("load multiple rulesets beatmapset", () =>
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{
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selector.BeatmapSet = new APIBeatmapSet
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{
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Beatmaps = new[]
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{
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new APIBeatmap { RulesetID = 1 },
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new APIBeatmap { RulesetID = 2 },
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}
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};
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});
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AddAssert("osu disabled", () => !selector.ChildrenOfType<BeatmapRulesetTabItem>().Single(t => t.Value.OnlineID == 0).Enabled.Value);
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AddAssert("mania disabled", () => !selector.ChildrenOfType<BeatmapRulesetTabItem>().Single(t => t.Value.OnlineID == 3).Enabled.Value);
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AddAssert("taiko selected", () => selector.ChildrenOfType<BeatmapRulesetTabItem>().Single(t => t.Active.Value).Value.OnlineID == 1);
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}
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[Test]
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public void TestSingleRulesetBeatmapSet()
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{
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AddStep("load single ruleset beatmapset", () =>
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{
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selector.BeatmapSet = new APIBeatmapSet
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{
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Beatmaps = new[] { new APIBeatmap { RulesetID = 3 } }
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};
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});
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AddAssert("single ruleset selected", () => selector.ChildrenOfType<BeatmapRulesetTabItem>().Single(t => t.Active.Value).Value.OnlineID == 3);
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}
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[Test]
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public void TestEmptyBeatmapSet()
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{
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AddStep("load empty beatmapset", () => selector.BeatmapSet = new APIBeatmapSet());
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AddAssert("all rulesets disabled", () => selector.ChildrenOfType<BeatmapRulesetTabItem>().All(t => !t.Active.Value && !t.Enabled.Value));
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}
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[Test]
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public void TestNullBeatmapSet()
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{
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AddStep("load null beatmapset", () => selector.BeatmapSet = null);
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AddAssert("all rulesets disabled", () => selector.ChildrenOfType<BeatmapRulesetTabItem>().All(t => !t.Active.Value && !t.Enabled.Value));
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}
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}
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}
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