.. |
IMultiplayerClient.cs
|
RealtimeMultiplayer -> Multiplayer
|
2020-12-25 14:10:59 +09:00 |
IMultiplayerLoungeServer.cs
|
RealtimeMultiplayer -> Multiplayer
|
2020-12-25 14:10:59 +09:00 |
IMultiplayerRoomServer.cs
|
RealtimeMultiplayer -> Multiplayer
|
2020-12-25 14:10:59 +09:00 |
IMultiplayerServer.cs
|
RealtimeMultiplayer -> Multiplayer
|
2020-12-25 14:10:59 +09:00 |
InvalidStateChangeException.cs
|
RealtimeMultiplayer -> Multiplayer
|
2020-12-25 14:10:59 +09:00 |
InvalidStateException.cs
|
RealtimeMultiplayer -> Multiplayer
|
2020-12-25 14:10:59 +09:00 |
MultiplayerClient.cs
|
RealtimeMultiplayer -> Multiplayer
|
2020-12-25 14:10:59 +09:00 |
MultiplayerRoom.cs
|
RealtimeMultiplayer -> Multiplayer
|
2020-12-25 14:10:59 +09:00 |
MultiplayerRoomSettings.cs
|
RealtimeMultiplayer -> Multiplayer
|
2020-12-25 14:10:59 +09:00 |
MultiplayerRoomState.cs
|
RealtimeMultiplayer -> Multiplayer
|
2020-12-25 14:10:59 +09:00 |
MultiplayerRoomUser.cs
|
RealtimeMultiplayer -> Multiplayer
|
2020-12-25 14:10:59 +09:00 |
MultiplayerUserState.cs
|
RealtimeMultiplayer -> Multiplayer
|
2020-12-25 14:10:59 +09:00 |
NotHostException.cs
|
RealtimeMultiplayer -> Multiplayer
|
2020-12-25 14:10:59 +09:00 |
NotJoinedRoomException.cs
|
RealtimeMultiplayer -> Multiplayer
|
2020-12-25 14:10:59 +09:00 |
StatefulMultiplayerClient.cs
|
Move ready-up operation logic again to client
|
2020-12-29 09:16:02 +01:00 |