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51 lines
1.7 KiB
C#
51 lines
1.7 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Input;
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using osu.Game.Input;
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using OpenTK.Input;
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using KeyboardState = osu.Framework.Input.KeyboardState;
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using MouseState = osu.Framework.Input.MouseState;
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namespace osu.Game.Rulesets.Osu
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{
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public class OsuInputManager : ActionMappingInputManager<OsuAction>
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{
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public OsuInputManager(RulesetInfo ruleset) : base(ruleset, concurrencyMode: ConcurrentActionMode.UniqueActions)
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{
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}
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protected override void TransformState(InputState state)
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{
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base.TransformState(state);
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var mouse = state.Mouse as MouseState;
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var keyboard = state.Keyboard as KeyboardState;
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if (mouse != null && keyboard != null)
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{
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if (mouse.IsPressed(MouseButton.Left))
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keyboard.Keys = keyboard.Keys.Concat(new[] { Key.LastKey + 1 });
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if (mouse.IsPressed(MouseButton.Right))
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keyboard.Keys = keyboard.Keys.Concat(new[] { Key.LastKey + 2 });
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}
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}
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protected override IDictionary<KeyCombination, OsuAction> CreateDefaultMappings() => new Dictionary<KeyCombination, OsuAction>
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{
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{ Key.Z, OsuAction.LeftButton },
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{ Key.X, OsuAction.RightButton },
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{ Key.LastKey + 1, OsuAction.LeftButton },
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{ Key.LastKey + 2, OsuAction.RightButton },
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};
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}
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public enum OsuAction
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{
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LeftButton,
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RightButton
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}
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}
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