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osu-lazer/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/CirclePiece.cs

67 lines
1.9 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class CirclePiece : Container
{
private readonly Sprite disc;
public Func<bool> Hit;
public CirclePiece()
{
Size = new Vector2((float)OsuHitObject.OBJECT_RADIUS * 2);
Masking = true;
CornerRadius = Size.X / 2;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Children = new Drawable[]
{
disc = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
},
new TrianglesPiece
{
RelativeSizeAxes = Axes.Both,
BlendingMode = BlendingMode.Additive,
Alpha = 0.5f,
}
};
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
disc.Texture = textures.Get(@"Play/osu/disc");
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (state.Data is OsuAction)
{
switch ((OsuAction)state.Data)
{
case OsuAction.LeftButton:
case OsuAction.RightButton:
return IsHovered && (Hit?.Invoke() ?? false);
}
}
return false;
}
}
}