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osu-lazer/osu.Game/Screens/Edit/Compose/Components/Timeline
2021-05-23 21:22:35 +09:00
..
CentreMarker.cs Remove unnecessary scale 2020-04-27 11:06:23 +09:00
DifficultyPointPiece.cs Combine logic of Difficulty and Timing pieces where feasible 2021-04-14 20:55:34 +09:00
SamplePointPiece.cs Update SamplePointPiece design 2021-04-14 20:54:35 +09:00
Timeline.cs Move zoom settings back to run in a non-loaded state 2021-04-16 01:01:03 +09:00
TimelineArea.cs Simplify content creation of Timeline / TimelineArea 2021-04-14 21:03:52 +09:00
TimelineBlueprintContainer.cs Ensure EditorBeatmap.Update is called inside PerformOnSelection calls 2021-05-23 21:22:35 +09:00
TimelineButton.cs Add mouse down repeat support to timeline zoom buttons 2020-02-13 11:14:09 +09:00
TimelineControlPointDisplay.cs Allow timeline to expand in height when control points are to be displayed 2021-04-14 20:10:50 +09:00
TimelineControlPointGroup.cs Update design for TimingControlPoint 2021-04-14 20:11:47 +09:00
TimelineHitObjectBlueprint.cs Refactor editor selection/blueprint components to be generic 2021-04-27 19:01:29 +09:00
TimelineTickDisplay.cs Also adjust height 2021-04-13 16:43:29 +09:00
TimingPointPiece.cs Combine logic of Difficulty and Timing pieces where feasible 2021-04-14 20:55:34 +09:00
TopPointPiece.cs Combine logic of Difficulty and Timing pieces where feasible 2021-04-14 20:55:34 +09:00
ZoomableScrollContainer.cs Don't fall through to seek if handling zoom 2020-11-03 21:49:21 +01:00