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osu-lazer/osu.Game/Overlays/Comments/ReplyCommentEditor.cs
Joseph Madamba 461b5c5375 Fix comment cancel button not behaving the same as reply text toggle
- Removed the fading animation as it is awkward right now (needs resizing)
2023-02-03 02:04:19 -08:00

69 lines
2.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Localisation;
using osu.Framework.Logging;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Resources.Localisation.Web;
namespace osu.Game.Overlays.Comments
{
public partial class ReplyCommentEditor : CancellableCommentEditor
{
[Resolved]
private CommentsContainer commentsContainer { get; set; } = null!;
[Resolved]
private IAPIProvider api { get; set; } = null!;
private readonly Comment parentComment;
public Action<DrawableComment[]>? OnPost;
protected override LocalisableString FooterText => default;
protected override LocalisableString CommitButtonText => CommonStrings.ButtonsReply;
protected override LocalisableString TextBoxPlaceholder => CommentsStrings.PlaceholderReply;
public ReplyCommentEditor(Comment parent)
{
parentComment = parent;
}
protected override void LoadComplete()
{
base.LoadComplete();
GetContainingInputManager().ChangeFocus(TextBox);
}
protected override void OnCommit(string text)
{
ShowLoadingSpinner = true;
CommentPostRequest req = new CommentPostRequest(commentsContainer.Type.Value, commentsContainer.Id.Value, text, parentComment.Id);
req.Failure += e => Schedule(() =>
{
ShowLoadingSpinner = false;
Logger.Error(e, "Posting reply comment failed.");
});
req.Success += cb => Schedule(processPostedComments, cb);
api.Queue(req);
}
private void processPostedComments(CommentBundle cb)
{
foreach (var comment in cb.Comments)
comment.ParentComment = parentComment;
var drawables = cb.Comments.Select(commentsContainer.GetDrawableComment).ToArray();
OnPost?.Invoke(drawables);
OnCancel!.Invoke();
}
}
}