mirror of
https://github.com/ppy/osu.git
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461b5c5375
- Removed the fading animation as it is awkward right now (needs resizing)
69 lines
2.2 KiB
C#
69 lines
2.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Localisation;
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using osu.Framework.Logging;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Resources.Localisation.Web;
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namespace osu.Game.Overlays.Comments
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{
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public partial class ReplyCommentEditor : CancellableCommentEditor
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{
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[Resolved]
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private CommentsContainer commentsContainer { get; set; } = null!;
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[Resolved]
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private IAPIProvider api { get; set; } = null!;
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private readonly Comment parentComment;
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public Action<DrawableComment[]>? OnPost;
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protected override LocalisableString FooterText => default;
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protected override LocalisableString CommitButtonText => CommonStrings.ButtonsReply;
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protected override LocalisableString TextBoxPlaceholder => CommentsStrings.PlaceholderReply;
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public ReplyCommentEditor(Comment parent)
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{
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parentComment = parent;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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GetContainingInputManager().ChangeFocus(TextBox);
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}
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protected override void OnCommit(string text)
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{
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ShowLoadingSpinner = true;
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CommentPostRequest req = new CommentPostRequest(commentsContainer.Type.Value, commentsContainer.Id.Value, text, parentComment.Id);
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req.Failure += e => Schedule(() =>
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{
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ShowLoadingSpinner = false;
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Logger.Error(e, "Posting reply comment failed.");
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});
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req.Success += cb => Schedule(processPostedComments, cb);
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api.Queue(req);
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}
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private void processPostedComments(CommentBundle cb)
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{
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foreach (var comment in cb.Comments)
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comment.ParentComment = parentComment;
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var drawables = cb.Comments.Select(commentsContainer.GetDrawableComment).ToArray();
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OnPost?.Invoke(drawables);
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OnCancel!.Invoke();
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}
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}
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}
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