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# Conflicts: # osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs
58 lines
1.9 KiB
C#
58 lines
1.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Game.Configuration;
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using osu.Game.Overlays.Settings.Sections.Maintenance;
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using osu.Game.Updater;
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namespace osu.Game.Overlays.Settings.Sections.General
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{
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public class UpdateSettings : SettingsSubsection
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{
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[Resolved(CanBeNull = true)]
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private UpdateManager updateManager { get; set; }
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protected override string Header => "Updates";
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[BackgroundDependencyLoader(true)]
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private void load(Storage storage, OsuConfigManager config, OsuGame game)
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{
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Add(new SettingsEnumDropdown<ReleaseStream>
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{
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LabelText = "Release stream",
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Bindable = config.GetBindable<ReleaseStream>(OsuSetting.ReleaseStream),
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});
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// We should only display the button for UpdateManagers that do check for updates
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if (updateManager?.CanCheckForUpdate == true)
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{
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Add(new SettingsButton
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{
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Text = "Check for updates",
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Action = updateManager.CheckForUpdate,
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Enabled = { Value = game.IsDeployedBuild }
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});
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}
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if (RuntimeInfo.IsDesktop)
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{
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Add(new SettingsButton
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{
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Text = "Open osu! folder",
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Action = storage.OpenInNativeExplorer,
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});
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Add(new SettingsButton
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{
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Text = "Change folder location...",
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Action = () => game?.PerformFromScreen(menu => menu.Push(new MigrationSelectScreen()))
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});
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}
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}
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}
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}
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