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46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps.Drawables.Cards;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Rooms;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Screens.Menu;
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using osu.Game.Localisation;
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namespace osu.Game.Screens.OnlinePlay.DailyChallenge
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{
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public partial class NewDailyChallengeNotification : SimpleNotification
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{
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private readonly Room room;
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private BeatmapCardNano card = null!;
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public NewDailyChallengeNotification(Room room)
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{
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this.room = room;
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}
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[BackgroundDependencyLoader]
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private void load(OsuGame? game)
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{
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Text = DailyChallengeStrings.ChallengeLiveNotification;
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Content.Add(card = new BeatmapCardNano((APIBeatmapSet)room.Playlist.Single().Beatmap.BeatmapSet!));
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Activated = () =>
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{
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game?.PerformFromScreen(s => s.Push(new DailyChallenge(room)), [typeof(MainMenu)]);
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return true;
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};
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}
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protected override void Update()
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{
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base.Update();
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card.Width = Content.DrawWidth;
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}
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}
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}
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