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osu-lazer/osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-12 22:53:12 +09:00

64 lines
1.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps.Formats;
namespace osu.Game.Skinning
{
public class LegacySkinDecoder : LegacyDecoder<SkinConfiguration>
{
public LegacySkinDecoder()
: base(1)
{
}
protected override void ParseLine(SkinConfiguration skin, Section section, string line)
{
line = StripComments(line);
var pair = SplitKeyVal(line);
switch (section)
{
case Section.General:
switch (pair.Key)
{
case @"Name":
skin.SkinInfo.Name = pair.Value;
break;
case @"Author":
skin.SkinInfo.Creator = pair.Value;
break;
case @"CursorExpand":
skin.CursorExpand = pair.Value != "0";
break;
case @"SliderBorderSize":
skin.SliderBorderSize = Parsing.ParseFloat(pair.Value);
break;
}
break;
case Section.Fonts:
switch (pair.Key)
{
case "HitCirclePrefix":
skin.HitCircleFont = pair.Value;
break;
case "HitCircleOverlap":
skin.HitCircleOverlap = int.Parse(pair.Value);
break;
}
break;
}
base.ParseLine(skin, section, line);
}
}
}