mirror of
https://github.com/ppy/osu.git
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3fe4b8fd1c
Also cleans up some weird code
86 lines
2.6 KiB
C#
86 lines
2.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osuTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Framework.Graphics.Shapes;
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namespace osu.Game.Screens.Select
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{
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public class BeatmapDetailAreaTabControl : Container
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{
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public static readonly float HEIGHT = 24;
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private readonly OsuTabControlCheckbox modsCheckbox;
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private readonly OsuTabControl<BeatmapDetailTab> tabs;
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public Action<BeatmapDetailTab, bool> OnFilter; //passed the selected tab and if mods is checked
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private Bindable<BeatmapDetailTab> selectedTab;
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private void invokeOnFilter()
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{
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OnFilter?.Invoke(tabs.Current.Value, modsCheckbox.Current.Value);
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colour, OsuConfigManager config)
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{
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modsCheckbox.AccentColour = tabs.AccentColour = colour.YellowLight;
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selectedTab = config.GetBindable<BeatmapDetailTab>(OsuSetting.BeatmapDetailTab);
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tabs.Current.BindTo(selectedTab);
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tabs.Current.TriggerChange();
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}
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public BeatmapDetailAreaTabControl()
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{
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Height = HEIGHT;
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Children = new Drawable[]
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{
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new Box
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.X,
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Height = 1,
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Colour = Color4.White.Opacity(0.2f),
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},
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tabs = new OsuTabControl<BeatmapDetailTab>
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.Both,
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},
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modsCheckbox = new OsuTabControlCheckbox
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{
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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Text = @"Mods",
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},
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};
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tabs.Current.ValueChanged += _ => invokeOnFilter();
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modsCheckbox.Current.ValueChanged += _ => invokeOnFilter();
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}
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}
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public enum BeatmapDetailTab
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{
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Details,
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Local,
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Country,
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Global,
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Friends
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}
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}
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