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osu-lazer/osu.Game/Screens/Select/BeatmapClearScoresDialog.cs
2019-04-02 19:55:24 +09:00

49 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Overlays.Dialog;
using osu.Game.Scoring;
using System;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Graphics.Sprites;
namespace osu.Game.Screens.Select
{
public class BeatmapClearScoresDialog : PopupDialog
{
private ScoreManager scoreManager;
public BeatmapClearScoresDialog(BeatmapInfo beatmap, Action onCompletion)
{
BodyText = $@"{beatmap.Metadata?.Artist} - {beatmap.Metadata?.Title}";
Icon = FontAwesome.Solid.Eraser;
HeaderText = @"Clearing all local scores. Are you sure?";
Buttons = new PopupDialogButton[]
{
new PopupDialogOkButton
{
Text = @"Yes. Please.",
Action = () =>
{
Task.Run(() => scoreManager.Delete(scoreManager.QueryScores(s => !s.DeletePending && s.Beatmap.ID == beatmap.ID).ToList()))
.ContinueWith(_ => onCompletion);
}
},
new PopupDialogCancelButton
{
Text = @"No, I'm still attached.",
},
};
}
[BackgroundDependencyLoader]
private void load(ScoreManager scoreManager)
{
this.scoreManager = scoreManager;
}
}
}