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52 lines
1.4 KiB
C#
52 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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namespace osu.Game.Screens.Edit
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{
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/// <summary>
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/// TODO: eventually make this inherit Screen and add a local scren stack inside the Editor.
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/// </summary>
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public class EditorScreen : Container
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{
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protected readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
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protected override Container<Drawable> Content => content;
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private readonly Container content;
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public EditorScreen()
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{
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.Both;
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InternalChild = content = new Container { RelativeSizeAxes = Axes.Both };
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}
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[BackgroundDependencyLoader]
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private void load(IBindable<WorkingBeatmap> beatmap)
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{
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Beatmap.BindTo(beatmap);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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this.FadeTo(0)
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.Then()
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.FadeTo(1f, 250, Easing.OutQuint);
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}
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public void Exit()
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{
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this.FadeOut(250).Expire();
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}
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}
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}
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