1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-21 21:42:57 +08:00
osu-lazer/osu.Game/Rulesets/Objects/Drawables/IScrollingHitObject.cs
2019-02-21 19:05:52 +09:00

32 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics;
namespace osu.Game.Rulesets.Objects.Drawables
{
/// <summary>
/// An interface that exposes properties required for scrolling hit objects to be properly displayed.
/// </summary>
internal interface IScrollingHitObject : IDrawable
{
/// <summary>
/// Time offset before the hit object start time at which this <see cref="IScrollingHitObject"/> becomes visible and the time offset
/// after the hit object's end time after which it expires.
///
/// <para>
/// This provides only a default life time range, however classes inheriting from <see cref="IScrollingHitObject"/> should override
/// their life times if more tight control is desired.
/// </para>
/// </summary>
BindableDouble LifetimeOffset { get; }
/// <summary>
/// Axes which this <see cref="IScrollingHitObject"/> will scroll through.
/// This is set by the container which this scrolls through.
/// </summary>
Axes ScrollingAxes { set; }
}
}