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68 lines
2.2 KiB
C#
68 lines
2.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osuTK.Graphics;
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namespace osu.Game.Overlays.Direct
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{
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public class DownloadProgressBar : DownloadTrackingComposite
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{
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private readonly ProgressBar progressBar;
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public DownloadProgressBar(BeatmapSetInfo beatmapSet)
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: base(beatmapSet)
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{
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AddInternal(progressBar = new ProgressBar
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{
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Height = 0,
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Alpha = 0,
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});
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AutoSizeAxes = Axes.Y;
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RelativeSizeAxes = Axes.X;
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}
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[BackgroundDependencyLoader(true)]
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private void load(OsuColour colours)
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{
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progressBar.FillColour = colours.Blue;
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progressBar.BackgroundColour = Color4.Black.Opacity(0.7f);
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progressBar.Current = Progress;
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State.BindValueChanged(state =>
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{
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switch (state.NewValue)
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{
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case DownloadState.NotDownloaded:
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progressBar.Current.Value = 0;
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progressBar.FadeOut(500);
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break;
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case DownloadState.Downloading:
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progressBar.FadeIn(400, Easing.OutQuint);
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progressBar.ResizeHeightTo(4, 400, Easing.OutQuint);
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break;
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case DownloadState.Downloaded:
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progressBar.FadeIn(400, Easing.OutQuint);
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progressBar.ResizeHeightTo(4, 400, Easing.OutQuint);
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progressBar.Current.Value = 1;
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progressBar.FillColour = colours.Yellow;
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break;
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case DownloadState.LocallyAvailable:
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progressBar.FadeOut(500);
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break;
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}
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}, true);
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}
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}
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}
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