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79 lines
2.1 KiB
C#
79 lines
2.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Overlays.Dialog;
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using osu.Game.Graphics.Containers;
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namespace osu.Game.Overlays
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{
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public class DialogOverlay : OsuFocusedOverlayContainer
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{
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private readonly Container dialogContainer;
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private PopupDialog currentDialog;
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public DialogOverlay()
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{
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RelativeSizeAxes = Axes.Both;
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Child = dialogContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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};
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Width = 0.4f;
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Anchor = Anchor.BottomCentre;
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Origin = Anchor.BottomCentre;
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}
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public void Push(PopupDialog dialog)
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{
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if (dialog == currentDialog) return;
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currentDialog?.Hide();
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currentDialog = dialog;
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dialogContainer.Add(currentDialog);
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currentDialog.Show();
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currentDialog.StateChanged += state => onDialogOnStateChanged(dialog, state);
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State = Visibility.Visible;
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}
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protected override bool PlaySamplesOnStateChange => false;
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protected override bool BlockNonPositionalInput => true;
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private void onDialogOnStateChanged(VisibilityContainer dialog, Visibility v)
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{
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if (v != Visibility.Hidden) return;
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//handle the dialog being dismissed.
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dialog.Delay(PopupDialog.EXIT_DURATION).Expire();
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if (dialog == currentDialog)
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State = Visibility.Hidden;
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}
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protected override void PopIn()
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{
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base.PopIn();
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this.FadeIn(PopupDialog.ENTER_DURATION, Easing.OutQuint);
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}
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protected override void PopOut()
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{
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base.PopOut();
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if (currentDialog?.State == Visibility.Visible)
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{
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currentDialog.Hide();
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return;
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}
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this.FadeOut(PopupDialog.EXIT_DURATION, Easing.InSine);
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}
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}
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}
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