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327 lines
11 KiB
C#
327 lines
11 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Threading;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Online.Leaderboards
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{
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public abstract class Leaderboard<TScope, ScoreInfo> : Container, IOnlineComponent
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{
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private const double fade_duration = 300;
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private readonly ScrollContainer scrollContainer;
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private readonly Container placeholderContainer;
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private FillFlowContainer<LeaderboardScore> scrollFlow;
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private readonly LoadingAnimation loading;
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private ScheduledDelegate showScoresDelegate;
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private CancellationTokenSource showScoresCancellationSource;
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private bool scoresLoadedOnce;
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private IEnumerable<ScoreInfo> scores;
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public IEnumerable<ScoreInfo> Scores
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{
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get => scores;
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set
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{
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scores = value;
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scoresLoadedOnce = true;
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scrollFlow?.FadeOut(fade_duration, Easing.OutQuint).Expire();
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scrollFlow = null;
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loading.Hide();
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// schedule because we may not be loaded yet (LoadComponentAsync complains).
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showScoresDelegate?.Cancel();
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showScoresCancellationSource?.Cancel();
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if (scores == null || !scores.Any())
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return;
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// ensure placeholder is hidden when displaying scores
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PlaceholderState = PlaceholderState.Successful;
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scrollFlow = CreateScoreFlow();
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scrollFlow.ChildrenEnumerable = scores.Select((s, index) => CreateDrawableScore(s, index + 1));
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if (!IsLoaded)
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showScoresDelegate = Schedule(showScores);
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else
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showScores();
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void showScores() => LoadComponentAsync(scrollFlow, _ =>
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{
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scrollContainer.Add(scrollFlow);
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int i = 0;
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foreach (var s in scrollFlow.Children)
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{
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using (s.BeginDelayedSequence(i++ * 50, true))
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s.Show();
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}
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scrollContainer.ScrollTo(0f, false);
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}, (showScoresCancellationSource = new CancellationTokenSource()).Token);
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}
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}
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protected virtual FillFlowContainer<LeaderboardScore> CreateScoreFlow()
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=> new FillFlowContainer<LeaderboardScore>
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(0f, 5f),
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Padding = new MarginPadding { Top = 10, Bottom = 5 },
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};
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private TScope scope;
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public TScope Scope
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{
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get => scope;
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set
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{
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if (value.Equals(scope))
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return;
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scope = value;
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UpdateScores();
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}
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}
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private PlaceholderState placeholderState;
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/// <summary>
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/// Update the placeholder visibility.
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/// Setting this to anything other than PlaceholderState.Successful will cancel all existing retrieval requests and hide scores.
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/// </summary>
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protected PlaceholderState PlaceholderState
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{
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get => placeholderState;
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set
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{
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if (value != PlaceholderState.Successful)
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{
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getScoresRequest?.Cancel();
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getScoresRequest = null;
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Scores = null;
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}
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if (value == placeholderState)
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return;
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switch (placeholderState = value)
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{
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case PlaceholderState.NetworkFailure:
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replacePlaceholder(new RetrievalFailurePlaceholder
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{
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OnRetry = UpdateScores,
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});
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break;
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case PlaceholderState.Unavailable:
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replacePlaceholder(new MessagePlaceholder(@"Leaderboards are not available for this beatmap!"));
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break;
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case PlaceholderState.NoScores:
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replacePlaceholder(new MessagePlaceholder(@"No records yet!"));
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break;
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case PlaceholderState.NotLoggedIn:
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replacePlaceholder(new MessagePlaceholder(@"Please sign in to view online leaderboards!"));
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break;
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case PlaceholderState.NotSupporter:
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replacePlaceholder(new MessagePlaceholder(@"Please invest in an osu!supporter tag to view this leaderboard!"));
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break;
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default:
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replacePlaceholder(null);
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break;
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}
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}
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}
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protected Leaderboard()
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{
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Children = new Drawable[]
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{
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scrollContainer = new OsuScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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ScrollbarVisible = false,
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},
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loading = new LoadingAnimation(),
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placeholderContainer = new Container
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{
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RelativeSizeAxes = Axes.Both
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},
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};
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}
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private IAPIProvider api;
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private ScheduledDelegate pendingUpdateScores;
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[BackgroundDependencyLoader(true)]
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private void load(IAPIProvider api)
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{
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this.api = api;
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api?.Register(this);
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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api?.Unregister(this);
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}
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public void RefreshScores() => UpdateScores();
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private APIRequest getScoresRequest;
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public void APIStateChanged(IAPIProvider api, APIState state)
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{
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if (state == APIState.Online)
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UpdateScores();
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}
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protected void UpdateScores()
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{
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// don't display any scores or placeholder until the first Scores_Set has been called.
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// this avoids scope changes flickering a "no scores" placeholder before initialisation of song select is finished.
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if (!scoresLoadedOnce) return;
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getScoresRequest?.Cancel();
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getScoresRequest = null;
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pendingUpdateScores?.Cancel();
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pendingUpdateScores = Schedule(() =>
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{
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PlaceholderState = PlaceholderState.Retrieving;
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loading.Show();
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getScoresRequest = FetchScores(scores => Schedule(() =>
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{
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Scores = scores;
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PlaceholderState = Scores.Any() ? PlaceholderState.Successful : PlaceholderState.NoScores;
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}));
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if (getScoresRequest == null)
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return;
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if (api?.IsLoggedIn != true)
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{
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PlaceholderState = PlaceholderState.NotLoggedIn;
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return;
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}
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getScoresRequest.Failure += e => Schedule(() =>
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{
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if (e is OperationCanceledException)
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return;
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PlaceholderState = PlaceholderState.NetworkFailure;
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});
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api.Queue(getScoresRequest);
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});
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}
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/// <summary>
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/// Performs a fetch/refresh of scores to be displayed.
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/// </summary>
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/// <param name="scoresCallback">A callback which should be called when fetching is completed. Scheduling is not required.</param>
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/// <returns>An <see cref="APIRequest"/> responsible for the fetch operation. This will be queued and performed automatically.</returns>
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protected abstract APIRequest FetchScores(Action<IEnumerable<ScoreInfo>> scoresCallback);
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private Placeholder currentPlaceholder;
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private void replacePlaceholder(Placeholder placeholder)
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{
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if (placeholder != null && placeholder.Equals(currentPlaceholder))
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return;
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currentPlaceholder?.FadeOut(150, Easing.OutQuint).Expire();
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if (placeholder == null)
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{
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currentPlaceholder = null;
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return;
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}
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placeholderContainer.Child = placeholder;
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placeholder.ScaleTo(0.8f).Then().ScaleTo(1, fade_duration * 3, Easing.OutQuint);
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placeholder.FadeInFromZero(fade_duration, Easing.OutQuint);
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currentPlaceholder = placeholder;
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}
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protected virtual bool FadeBottom => true;
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protected virtual bool FadeTop => false;
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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var fadeBottom = scrollContainer.Current + scrollContainer.DrawHeight;
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var fadeTop = scrollContainer.Current + LeaderboardScore.HEIGHT;
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if (!scrollContainer.IsScrolledToEnd())
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fadeBottom -= LeaderboardScore.HEIGHT;
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if (scrollFlow == null)
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return;
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foreach (var c in scrollFlow.Children)
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{
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var topY = c.ToSpaceOfOtherDrawable(Vector2.Zero, scrollFlow).Y;
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var bottomY = topY + LeaderboardScore.HEIGHT;
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bool requireTopFade = FadeTop && topY <= fadeTop;
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bool requireBottomFade = FadeBottom && bottomY >= fadeBottom;
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if (!requireTopFade && !requireBottomFade)
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c.Colour = Color4.White;
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else if (topY > fadeBottom + LeaderboardScore.HEIGHT || bottomY < fadeTop - LeaderboardScore.HEIGHT)
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c.Colour = Color4.Transparent;
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else
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{
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if (bottomY - fadeBottom > 0 && FadeBottom)
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c.Colour = ColourInfo.GradientVertical(
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Color4.White.Opacity(Math.Min(1 - (topY - fadeBottom) / LeaderboardScore.HEIGHT, 1)),
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Color4.White.Opacity(Math.Min(1 - (bottomY - fadeBottom) / LeaderboardScore.HEIGHT, 1)));
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else if (FadeTop)
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c.Colour = ColourInfo.GradientVertical(
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Color4.White.Opacity(Math.Min(1 - (fadeTop - topY) / LeaderboardScore.HEIGHT, 1)),
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Color4.White.Opacity(Math.Min(1 - (fadeTop - bottomY) / LeaderboardScore.HEIGHT, 1)));
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}
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}
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}
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protected abstract LeaderboardScore CreateDrawableScore(ScoreInfo model, int index);
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}
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}
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