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39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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using osuTK;
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namespace osu.Game.IO.Serialization.Converters
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{
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/// <summary>
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/// A type of <see cref="JsonConverter"/> that serializes only the X and Y coordinates of a <see cref="Vector2"/>.
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/// </summary>
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public class Vector2Converter : JsonConverter
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{
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public override bool CanConvert(Type objectType) => objectType == typeof(Vector2);
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public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
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{
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var obj = JObject.Load(reader);
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return new Vector2((float)obj["x"], (float)obj["y"]);
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}
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public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
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{
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var vector = (Vector2)value;
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writer.WriteStartObject();
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writer.WritePropertyName("x");
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writer.WriteValue(vector.X);
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writer.WritePropertyName("y");
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writer.WriteValue(vector.Y);
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writer.WriteEndObject();
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}
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}
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}
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