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osu-lazer/osu.Game.Rulesets.Osu.Tests/TestSceneShaking.cs

24 lines
772 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneShaking : TestSceneHitCircle
{
public override void Add(Drawable drawable)
{
base.Add(drawable);
if (drawable is TestDrawableHitCircle hitObject)
{
Scheduler.AddDelayed(() => hitObject.TriggerJudgement(),
hitObject.HitObject.StartTime - (hitObject.HitObject.HitWindows.HalfWindowFor(HitResult.Miss) + RNG.Next(0, 300)) - Time.Current);
}
}
}
}