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169 lines
7.3 KiB
C#
169 lines
7.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Graphics.Containers;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets;
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using osu.Game.Screens.OnlinePlay;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist;
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using osu.Game.Tests.Resources;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestSceneMultiplayerQueueList : MultiplayerTestScene
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{
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private MultiplayerQueueList playlist;
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[Cached(typeof(UserLookupCache))]
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private readonly TestUserLookupCache userLookupCache = new TestUserLookupCache();
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private BeatmapManager beatmaps;
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private RulesetStore rulesets;
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private BeatmapSetInfo importedSet;
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private BeatmapInfo importedBeatmap;
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[BackgroundDependencyLoader]
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private void load(GameHost host, AudioManager audio)
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
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}
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddStep("create playlist", () =>
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{
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Child = playlist = new MultiplayerQueueList
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(500, 300),
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SelectedItem = { BindTarget = Client.CurrentMatchPlayingItem },
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Items = { BindTarget = Client.APIRoom!.Playlist }
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};
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});
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AddStep("import beatmap", () =>
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{
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
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importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
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importedBeatmap = importedSet.Beatmaps.First(b => b.RulesetID == 0);
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});
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AddStep("change to all players mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }));
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}
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[Test]
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public void TestDeleteButtonAlwaysVisibleForHost()
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{
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AddStep("set all players queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }));
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AddUntilStep("wait for queue mode change", () => Client.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
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addPlaylistItem(() => API.LocalUser.Value.OnlineID);
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assertDeleteButtonVisibility(1, true);
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addPlaylistItem(() => 1234);
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assertDeleteButtonVisibility(2, true);
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}
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[Test]
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public void TestDeleteButtonOnlyVisibleForItemOwnerIfNotHost()
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{
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AddStep("set all players queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }));
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AddUntilStep("wait for queue mode change", () => Client.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
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AddStep("join other user", () => Client.AddUser(new APIUser { Id = 1234 }));
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AddStep("set other user as host", () => Client.TransferHost(1234));
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addPlaylistItem(() => API.LocalUser.Value.OnlineID);
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assertDeleteButtonVisibility(1, true);
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addPlaylistItem(() => 1234);
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assertDeleteButtonVisibility(2, false);
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AddStep("set local user as host", () => Client.TransferHost(API.LocalUser.Value.OnlineID));
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assertDeleteButtonVisibility(1, true);
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assertDeleteButtonVisibility(2, true);
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}
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[Test]
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public void TestCurrentItemDoesNotHaveDeleteButton()
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{
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AddStep("set all players queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }));
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AddUntilStep("wait for queue mode change", () => Client.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
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assertDeleteButtonVisibility(0, false);
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addPlaylistItem(() => API.LocalUser.Value.OnlineID);
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assertDeleteButtonVisibility(0, false);
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assertDeleteButtonVisibility(1, true);
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// Run through gameplay.
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AddStep("set state to ready", () => Client.ChangeUserState(API.LocalUser.Value.Id, MultiplayerUserState.Ready));
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AddUntilStep("local state is ready", () => Client.LocalUser?.State == MultiplayerUserState.Ready);
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AddStep("start match", () => Client.StartMatch());
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AddUntilStep("match started", () => Client.LocalUser?.State == MultiplayerUserState.WaitingForLoad);
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AddStep("set state to loaded", () => Client.ChangeUserState(API.LocalUser.Value.Id, MultiplayerUserState.Loaded));
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AddUntilStep("local state is playing", () => Client.LocalUser?.State == MultiplayerUserState.Playing);
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AddStep("set state to finished play", () => Client.ChangeUserState(API.LocalUser.Value.Id, MultiplayerUserState.FinishedPlay));
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AddUntilStep("local state is results", () => Client.LocalUser?.State == MultiplayerUserState.Results);
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assertDeleteButtonVisibility(1, false);
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}
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private void addPlaylistItem(Func<int> userId)
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{
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long itemId = -1;
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AddStep("add playlist item", () =>
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{
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MultiplayerPlaylistItem item = new MultiplayerPlaylistItem(new PlaylistItem
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{
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Beatmap = { Value = importedBeatmap },
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BeatmapID = importedBeatmap.OnlineID ?? -1,
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});
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Client.AddUserPlaylistItem(userId(), item);
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itemId = item.ID;
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});
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AddUntilStep("item arrived in playlist", () => playlist.ChildrenOfType<RearrangeableListItem<PlaylistItem>>().Any(i => i.Model.ID == itemId));
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}
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private void deleteItem(int index)
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{
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OsuRearrangeableListItem<PlaylistItem> item = null;
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AddStep($"move mouse to delete button {index}", () =>
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{
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item = playlist.ChildrenOfType<OsuRearrangeableListItem<PlaylistItem>>().ElementAt(index);
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InputManager.MoveMouseTo(item.ChildrenOfType<DrawableRoomPlaylistItem.PlaylistRemoveButton>().ElementAt(0));
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});
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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AddUntilStep("item removed from playlist", () => !playlist.ChildrenOfType<RearrangeableListItem<PlaylistItem>>().Contains(item));
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}
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private void assertDeleteButtonVisibility(int index, bool visible)
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=> AddUntilStep($"delete button {index} {(visible ? "is" : "is not")} visible",
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() => (playlist.ChildrenOfType<DrawableRoomPlaylistItem.PlaylistRemoveButton>().ElementAt(index).Alpha > 0) == visible);
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}
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}
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