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42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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namespace osu.Game.Graphics.Backgrounds
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{
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public class Background : BufferedContainer
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{
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public Sprite Sprite;
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private readonly string textureName;
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public Background(string textureName = @"")
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{
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CacheDrawnFrameBuffer = true;
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this.textureName = textureName;
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RelativeSizeAxes = Axes.Both;
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Add(Sprite = new Sprite
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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FillMode = FillMode.Fill,
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});
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}
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[BackgroundDependencyLoader]
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private void load(LargeTextureStore textures)
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{
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if (!string.IsNullOrEmpty(textureName))
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Sprite.Texture = textures.Get(textureName);
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}
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}
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}
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