mirror of
https://github.com/ppy/osu.git
synced 2024-11-18 21:02:54 +08:00
251 lines
8.8 KiB
C#
251 lines
8.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using System.Linq;
|
|
using JetBrains.Annotations;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Primitives;
|
|
using osu.Framework.Graphics.UserInterface;
|
|
using osu.Framework.Input.Events;
|
|
using osu.Game.Graphics.UserInterface;
|
|
using osu.Game.Rulesets.Edit;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
|
|
using osu.Game.Rulesets.Osu.Objects;
|
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
|
using osu.Game.Screens.Edit;
|
|
using osu.Game.Screens.Edit.Compose;
|
|
using osuTK;
|
|
using osuTK.Input;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
|
|
{
|
|
public class SliderSelectionBlueprint : OsuSelectionBlueprint<Slider>
|
|
{
|
|
protected SliderBodyPiece BodyPiece { get; private set; }
|
|
protected SliderCircleSelectionBlueprint HeadBlueprint { get; private set; }
|
|
protected SliderCircleSelectionBlueprint TailBlueprint { get; private set; }
|
|
|
|
[CanBeNull]
|
|
protected PathControlPointVisualiser ControlPointVisualiser { get; private set; }
|
|
|
|
private readonly DrawableSlider slider;
|
|
|
|
[Resolved(CanBeNull = true)]
|
|
private HitObjectComposer composer { get; set; }
|
|
|
|
[Resolved(CanBeNull = true)]
|
|
private IPlacementHandler placementHandler { get; set; }
|
|
|
|
[Resolved(CanBeNull = true)]
|
|
private EditorBeatmap editorBeatmap { get; set; }
|
|
|
|
[Resolved(CanBeNull = true)]
|
|
private IEditorChangeHandler changeHandler { get; set; }
|
|
|
|
public override Quad SelectionQuad => BodyPiece.ScreenSpaceDrawQuad;
|
|
|
|
private readonly BindableList<PathControlPoint> controlPoints = new BindableList<PathControlPoint>();
|
|
private readonly IBindable<int> pathVersion = new Bindable<int>();
|
|
|
|
public SliderSelectionBlueprint(DrawableSlider slider)
|
|
: base(slider)
|
|
{
|
|
this.slider = slider;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
InternalChildren = new Drawable[]
|
|
{
|
|
BodyPiece = new SliderBodyPiece(),
|
|
HeadBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.Start),
|
|
TailBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.End),
|
|
};
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
controlPoints.BindTo(HitObject.Path.ControlPoints);
|
|
|
|
pathVersion.BindTo(HitObject.Path.Version);
|
|
pathVersion.BindValueChanged(_ => updatePath());
|
|
|
|
BodyPiece.UpdateFrom(HitObject);
|
|
}
|
|
|
|
public override bool HandleQuickDeletion()
|
|
{
|
|
var hoveredControlPoint = ControlPointVisualiser?.Pieces.FirstOrDefault(p => p.IsHovered);
|
|
|
|
if (hoveredControlPoint == null)
|
|
return false;
|
|
|
|
hoveredControlPoint.IsSelected.Value = true;
|
|
ControlPointVisualiser.DeleteSelected();
|
|
return true;
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
if (IsSelected)
|
|
BodyPiece.UpdateFrom(HitObject);
|
|
}
|
|
|
|
protected override void OnSelected()
|
|
{
|
|
AddInternal(ControlPointVisualiser = new PathControlPointVisualiser(slider.HitObject, true)
|
|
{
|
|
RemoveControlPointsRequested = removeControlPoints
|
|
});
|
|
|
|
base.OnSelected();
|
|
}
|
|
|
|
protected override void OnDeselected()
|
|
{
|
|
base.OnDeselected();
|
|
|
|
// throw away frame buffers on deselection.
|
|
ControlPointVisualiser?.Expire();
|
|
ControlPointVisualiser = null;
|
|
|
|
BodyPiece.RecyclePath();
|
|
}
|
|
|
|
private Vector2 rightClickPosition;
|
|
|
|
protected override bool OnMouseDown(MouseDownEvent e)
|
|
{
|
|
switch (e.Button)
|
|
{
|
|
case MouseButton.Right:
|
|
rightClickPosition = e.MouseDownPosition;
|
|
return false; // Allow right click to be handled by context menu
|
|
|
|
case MouseButton.Left:
|
|
if (e.ControlPressed && IsSelected)
|
|
{
|
|
placementControlPointIndex = addControlPoint(e.MousePosition);
|
|
return true; // Stop input from being handled and modifying the selection
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private int? placementControlPointIndex;
|
|
|
|
protected override bool OnDragStart(DragStartEvent e)
|
|
{
|
|
if (placementControlPointIndex != null)
|
|
{
|
|
changeHandler?.BeginChange();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
protected override void OnDrag(DragEvent e)
|
|
{
|
|
Debug.Assert(placementControlPointIndex != null);
|
|
|
|
HitObject.Path.ControlPoints[placementControlPointIndex.Value].Position.Value = e.MousePosition - HitObject.Position;
|
|
}
|
|
|
|
protected override void OnDragEnd(DragEndEvent e)
|
|
{
|
|
if (placementControlPointIndex != null)
|
|
{
|
|
placementControlPointIndex = null;
|
|
changeHandler?.EndChange();
|
|
}
|
|
}
|
|
|
|
private int addControlPoint(Vector2 position)
|
|
{
|
|
position -= HitObject.Position;
|
|
|
|
int insertionIndex = 0;
|
|
float minDistance = float.MaxValue;
|
|
|
|
for (int i = 0; i < controlPoints.Count - 1; i++)
|
|
{
|
|
float dist = new Line(controlPoints[i].Position.Value, controlPoints[i + 1].Position.Value).DistanceToPoint(position);
|
|
|
|
if (dist < minDistance)
|
|
{
|
|
insertionIndex = i + 1;
|
|
minDistance = dist;
|
|
}
|
|
}
|
|
|
|
// Move the control points from the insertion index onwards to make room for the insertion
|
|
controlPoints.Insert(insertionIndex, new PathControlPoint { Position = { Value = position } });
|
|
|
|
return insertionIndex;
|
|
}
|
|
|
|
private void removeControlPoints(List<PathControlPoint> toRemove)
|
|
{
|
|
// Ensure that there are any points to be deleted
|
|
if (toRemove.Count == 0)
|
|
return;
|
|
|
|
foreach (var c in toRemove)
|
|
{
|
|
// The first control point in the slider must have a type, so take it from the previous "first" one
|
|
// Todo: Should be handled within SliderPath itself
|
|
if (c == controlPoints[0] && controlPoints.Count > 1 && controlPoints[1].Type.Value == null)
|
|
controlPoints[1].Type.Value = controlPoints[0].Type.Value;
|
|
|
|
controlPoints.Remove(c);
|
|
}
|
|
|
|
// If there are 0 or 1 remaining control points, the slider is in a degenerate (single point) form and should be deleted
|
|
if (controlPoints.Count <= 1)
|
|
{
|
|
placementHandler?.Delete(HitObject);
|
|
return;
|
|
}
|
|
|
|
// The path will have a non-zero offset if the head is removed, but sliders don't support this behaviour since the head is positioned at the slider's position
|
|
// So the slider needs to be offset by this amount instead, and all control points offset backwards such that the path is re-positioned at (0, 0)
|
|
Vector2 first = controlPoints[0].Position.Value;
|
|
foreach (var c in controlPoints)
|
|
c.Position.Value -= first;
|
|
HitObject.Position += first;
|
|
}
|
|
|
|
private void updatePath()
|
|
{
|
|
HitObject.Path.ExpectedDistance.Value = composer?.GetSnappedDistanceFromDistance(HitObject.StartTime, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance;
|
|
editorBeatmap?.Update(HitObject);
|
|
}
|
|
|
|
public override MenuItem[] ContextMenuItems => new MenuItem[]
|
|
{
|
|
new OsuMenuItem("Add control point", MenuItemType.Standard, () => addControlPoint(rightClickPosition)),
|
|
};
|
|
|
|
public override Vector2 ScreenSpaceSelectionPoint => BodyPiece.ToScreenSpace(BodyPiece.PathStartLocation);
|
|
|
|
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
|
|
BodyPiece.ReceivePositionalInputAt(screenSpacePos) || ControlPointVisualiser?.Pieces.Any(p => p.ReceivePositionalInputAt(screenSpacePos)) == true;
|
|
|
|
protected virtual SliderCircleSelectionBlueprint CreateCircleSelectionBlueprint(DrawableSlider slider, SliderPosition position) => new SliderCircleSelectionBlueprint(slider, position);
|
|
}
|
|
}
|