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osu-lazer/osu.Game.Tests/NonVisual/SessionStaticsTest.cs

44 lines
2.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Game.Configuration;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Tests.NonVisual
{
[TestFixture]
public class SessionStaticsTest
{
private SessionStatics sessionStatics;
[Test]
public void TestSessionStaticsReset()
{
sessionStatics = new SessionStatics();
sessionStatics.SetValue(Static.LoginOverlayDisplayed, true);
sessionStatics.SetValue(Static.MutedAudioNotificationShownOnce, true);
sessionStatics.SetValue(Static.LowBatteryNotificationShownOnce, true);
sessionStatics.SetValue(Static.LastHoverSoundPlaybackTime, (double?)1d);
sessionStatics.SetValue(Static.SeasonalBackgrounds, new APISeasonalBackgrounds { EndDate = new DateTimeOffset(2022, 1, 1, 0, 0, 0, TimeSpan.Zero) });
Assert.IsFalse(sessionStatics.GetBindable<bool>(Static.LoginOverlayDisplayed).IsDefault);
Assert.IsFalse(sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce).IsDefault);
Assert.IsFalse(sessionStatics.GetBindable<bool>(Static.LowBatteryNotificationShownOnce).IsDefault);
Assert.IsFalse(sessionStatics.GetBindable<double?>(Static.LastHoverSoundPlaybackTime).IsDefault);
Assert.IsFalse(sessionStatics.GetBindable<APISeasonalBackgrounds>(Static.SeasonalBackgrounds).IsDefault);
sessionStatics.ResetAfterInactivity();
Assert.IsTrue(sessionStatics.GetBindable<bool>(Static.LoginOverlayDisplayed).IsDefault);
Assert.IsTrue(sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce).IsDefault);
Assert.IsTrue(sessionStatics.GetBindable<bool>(Static.LowBatteryNotificationShownOnce).IsDefault);
// some statics should not reset despite inactivity.
Assert.IsFalse(sessionStatics.GetBindable<double?>(Static.LastHoverSoundPlaybackTime).IsDefault);
Assert.IsFalse(sessionStatics.GetBindable<APISeasonalBackgrounds>(Static.SeasonalBackgrounds).IsDefault);
}
}
}