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50 lines
1.6 KiB
C#
50 lines
1.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using System;
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using MessagePack;
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using osu.Game.Online.Rooms;
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namespace osu.Game.Online.Multiplayer
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{
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[Serializable]
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[MessagePackObject]
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public class MultiplayerRoomSettings : IEquatable<MultiplayerRoomSettings>
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{
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[Key(0)]
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public string Name { get; set; } = "Unnamed room";
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[Key(1)]
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public long PlaylistItemId { get; set; }
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[Key(2)]
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public string Password { get; set; } = string.Empty;
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[Key(3)]
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public MatchType MatchType { get; set; } = MatchType.HeadToHead;
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[Key(4)]
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public QueueMode QueueMode { get; set; } = QueueMode.HostOnly;
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public bool Equals(MultiplayerRoomSettings? other)
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{
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if (ReferenceEquals(this, other)) return true;
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if (other == null) return false;
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return Password.Equals(other.Password, StringComparison.Ordinal)
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&& Name.Equals(other.Name, StringComparison.Ordinal)
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&& PlaylistItemId == other.PlaylistItemId
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&& MatchType == other.MatchType
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&& QueueMode == other.QueueMode;
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}
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public override string ToString() => $"Name:{Name}"
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+ $" Password:{(string.IsNullOrEmpty(Password) ? "no" : "yes")}"
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+ $" Type:{MatchType}"
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+ $" Item:{PlaylistItemId}"
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+ $" Queue:{QueueMode}";
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}
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}
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