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osu-lazer/osu.Game/Online/Chat/Channel.cs

62 lines
1.5 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using Newtonsoft.Json;
using osu.Framework.Lists;
namespace osu.Game.Online.Chat
{
public class Channel
{
[JsonProperty(@"name")]
public string Name;
[JsonProperty(@"description")]
public string Topic;
[JsonProperty(@"type")]
public string Type;
[JsonProperty(@"channel_id")]
public int Id;
public readonly SortedList<Message> Messages = new SortedList<Message>((m1, m2) => m1.Id.CompareTo(m2.Id));
//internal bool Joined;
public bool ReadOnly => Name != "#lazer";
public const int MAX_HISTORY = 300;
[JsonConstructor]
public Channel()
{
}
public event Action<IEnumerable<Message>> NewMessagesArrived;
public void AddNewMessages(params Message[] messages)
{
messages = messages.Except(Messages).ToArray();
Messages.AddRange(messages);
purgeOldMessages();
NewMessagesArrived?.Invoke(messages);
}
private void purgeOldMessages()
{
int messageCount = Messages.Count;
if (messageCount > MAX_HISTORY)
Messages.RemoveRange(0, messageCount - MAX_HISTORY);
}
public override string ToString() => Name;
}
}