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81 lines
2.7 KiB
C#
81 lines
2.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Screens.Play.HUD.JudgementCounter
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{
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/// <summary>
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/// Keeps track of judgements for a current play session, exposing bindable counts which can
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/// be used for display purposes.
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/// </summary>
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public partial class JudgementCountController : Component
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{
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[Resolved]
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private ScoreProcessor scoreProcessor { get; set; } = null!;
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private readonly Dictionary<HitResult, JudgementCount> results = new Dictionary<HitResult, JudgementCount>();
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public IEnumerable<JudgementCount> Counters => counters;
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private readonly List<JudgementCount> counters = new List<JudgementCount>();
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[BackgroundDependencyLoader]
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private void load(IBindable<RulesetInfo> ruleset)
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{
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// Due to weirdness in judgements, some results have the same name and should be aggregated for display purposes.
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// There's only one case of this right now ("slider end").
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foreach (var group in ruleset.Value.CreateInstance().GetHitResults().GroupBy(r => r.displayName))
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{
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var judgementCount = new JudgementCount
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{
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DisplayName = group.Key,
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Types = group.Select(r => r.result).ToArray(),
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ResultCount = new BindableInt()
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};
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counters.Add(judgementCount);
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foreach (var r in group)
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results[r.result] = judgementCount;
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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scoreProcessor.NewJudgement += judgement => updateCount(judgement, false);
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scoreProcessor.JudgementReverted += judgement => updateCount(judgement, true);
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}
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private void updateCount(JudgementResult judgement, bool revert)
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{
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if (!results.TryGetValue(judgement.Type, out var count))
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return;
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if (revert)
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count.ResultCount.Value--;
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else
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count.ResultCount.Value++;
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}
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public struct JudgementCount
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{
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public LocalisableString DisplayName { get; set; }
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public HitResult[] Types { get; set; }
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public BindableInt ResultCount { get; set; }
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}
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}
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}
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