mirror of
https://github.com/ppy/osu.git
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429 lines
18 KiB
C#
429 lines
18 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Localisation;
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using osu.Framework.Platform;
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using osu.Framework.Platform.Windows;
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using osu.Game.Configuration;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Localisation;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Overlays.Settings.Sections.Graphics
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{
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public partial class LayoutSettings : SettingsSubsection
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{
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protected override LocalisableString Header => GraphicsSettingsStrings.LayoutHeader;
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private FillFlowContainer<SettingsSlider<float>> scalingSettings = null!;
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private SettingsSlider<float> dimSlider = null!;
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private readonly Bindable<Display> currentDisplay = new Bindable<Display>();
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private Bindable<ScalingMode> scalingMode = null!;
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private Bindable<Size> sizeFullscreen = null!;
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private readonly BindableList<Size> resolutions = new BindableList<Size>(new[] { new Size(9999, 9999) });
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private readonly IBindable<FullscreenCapability> fullscreenCapability = new Bindable<FullscreenCapability>(FullscreenCapability.Capable);
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[Resolved]
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private OsuGameBase game { get; set; } = null!;
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[Resolved]
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private GameHost host { get; set; } = null!;
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private IWindow? window;
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private SettingsDropdown<Size> resolutionDropdown = null!;
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private SettingsDropdown<Display> displayDropdown = null!;
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private SettingsDropdown<WindowMode> windowModeDropdown = null!;
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private SettingsCheckbox minimiseOnFocusLossCheckbox = null!;
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private SettingsCheckbox safeAreaConsiderationsCheckbox = null!;
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private Bindable<float> scalingPositionX = null!;
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private Bindable<float> scalingPositionY = null!;
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private Bindable<float> scalingSizeX = null!;
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private Bindable<float> scalingSizeY = null!;
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private Bindable<float> scalingBackgroundDim = null!;
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private const int transition_duration = 400;
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[BackgroundDependencyLoader]
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private void load(FrameworkConfigManager config, OsuConfigManager osuConfig, GameHost host)
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{
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window = host.Window;
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scalingMode = osuConfig.GetBindable<ScalingMode>(OsuSetting.Scaling);
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sizeFullscreen = config.GetBindable<Size>(FrameworkSetting.SizeFullscreen);
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scalingSizeX = osuConfig.GetBindable<float>(OsuSetting.ScalingSizeX);
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scalingSizeY = osuConfig.GetBindable<float>(OsuSetting.ScalingSizeY);
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scalingPositionX = osuConfig.GetBindable<float>(OsuSetting.ScalingPositionX);
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scalingPositionY = osuConfig.GetBindable<float>(OsuSetting.ScalingPositionY);
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scalingBackgroundDim = osuConfig.GetBindable<float>(OsuSetting.ScalingBackgroundDim);
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if (window != null)
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{
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currentDisplay.BindTo(window.CurrentDisplayBindable);
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window.DisplaysChanged += onDisplaysChanged;
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}
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if (host.Renderer is IWindowsRenderer windowsRenderer)
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fullscreenCapability.BindTo(windowsRenderer.FullscreenCapability);
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Children = new Drawable[]
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{
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windowModeDropdown = new SettingsDropdown<WindowMode>
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{
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LabelText = GraphicsSettingsStrings.ScreenMode,
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Items = window?.SupportedWindowModes,
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CanBeShown = { Value = window?.SupportedWindowModes.Count() > 1 },
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Current = config.GetBindable<WindowMode>(FrameworkSetting.WindowMode),
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},
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displayDropdown = new DisplaySettingsDropdown
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{
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LabelText = GraphicsSettingsStrings.Display,
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Items = window?.Displays,
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Current = currentDisplay,
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},
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resolutionDropdown = new ResolutionSettingsDropdown
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{
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LabelText = GraphicsSettingsStrings.Resolution,
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ShowsDefaultIndicator = false,
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ItemSource = resolutions,
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Current = sizeFullscreen
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},
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minimiseOnFocusLossCheckbox = new SettingsCheckbox
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{
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LabelText = GraphicsSettingsStrings.MinimiseOnFocusLoss,
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Current = config.GetBindable<bool>(FrameworkSetting.MinimiseOnFocusLossInFullscreen),
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Keywords = new[] { "alt-tab", "minimize", "focus", "hide" },
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},
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safeAreaConsiderationsCheckbox = new SettingsCheckbox
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{
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LabelText = GraphicsSettingsStrings.ShrinkGameToSafeArea,
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Current = osuConfig.GetBindable<bool>(OsuSetting.SafeAreaConsiderations),
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},
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new SettingsSlider<float, UIScaleSlider>
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{
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LabelText = GraphicsSettingsStrings.UIScaling,
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TransferValueOnCommit = true,
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Current = osuConfig.GetBindable<float>(OsuSetting.UIScale),
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KeyboardStep = 0.01f,
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Keywords = new[] { "scale", "letterbox" },
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},
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new SettingsEnumDropdown<ScalingMode>
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{
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LabelText = GraphicsSettingsStrings.ScreenScaling,
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Current = osuConfig.GetBindable<ScalingMode>(OsuSetting.Scaling),
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Keywords = new[] { "scale", "letterbox" },
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},
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scalingSettings = new FillFlowContainer<SettingsSlider<float>>
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{
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Direction = FillDirection.Vertical,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Masking = true,
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Children = new[]
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{
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new SettingsSlider<float>
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{
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LabelText = GraphicsSettingsStrings.HorizontalPosition,
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Keywords = new[] { "screen", "scaling" },
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Current = scalingPositionX,
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KeyboardStep = 0.01f,
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DisplayAsPercentage = true
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},
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new SettingsSlider<float>
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{
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LabelText = GraphicsSettingsStrings.VerticalPosition,
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Keywords = new[] { "screen", "scaling" },
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Current = scalingPositionY,
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KeyboardStep = 0.01f,
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DisplayAsPercentage = true
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},
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new SettingsSlider<float>
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{
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LabelText = GraphicsSettingsStrings.HorizontalScale,
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Keywords = new[] { "screen", "scaling" },
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Current = scalingSizeX,
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KeyboardStep = 0.01f,
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DisplayAsPercentage = true
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},
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new SettingsSlider<float>
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{
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LabelText = GraphicsSettingsStrings.VerticalScale,
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Keywords = new[] { "screen", "scaling" },
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Current = scalingSizeY,
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KeyboardStep = 0.01f,
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DisplayAsPercentage = true
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},
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dimSlider = new SettingsSlider<float>
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{
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LabelText = GameplaySettingsStrings.BackgroundDim,
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Current = scalingBackgroundDim,
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KeyboardStep = 0.01f,
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DisplayAsPercentage = true,
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},
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}
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},
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};
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fullscreenCapability.BindValueChanged(_ => Schedule(updateScreenModeWarning), true);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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scalingSettings.ForEach(s => bindPreviewEvent(s.Current));
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windowModeDropdown.Current.BindValueChanged(_ =>
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{
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updateDisplaySettingsVisibility();
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updateScreenModeWarning();
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}, true);
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currentDisplay.BindValueChanged(display => Schedule(() =>
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{
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if (display.NewValue == null)
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{
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resolutions.Clear();
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return;
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}
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resolutions.ReplaceRange(1, resolutions.Count - 1, display.NewValue.DisplayModes
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.Where(m => m.Size.Width >= 800 && m.Size.Height >= 600)
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.OrderByDescending(m => Math.Max(m.Size.Height, m.Size.Width))
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.Select(m => m.Size)
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.Distinct());
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updateDisplaySettingsVisibility();
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}), true);
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scalingMode.BindValueChanged(_ =>
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{
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scalingSettings.ClearTransforms();
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scalingSettings.AutoSizeDuration = transition_duration;
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scalingSettings.AutoSizeEasing = Easing.OutQuint;
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updateScalingModeVisibility();
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});
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// initial update bypasses transforms
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updateScalingModeVisibility();
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void updateScalingModeVisibility()
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{
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if (scalingMode.Value == ScalingMode.Off)
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scalingSettings.ResizeHeightTo(0, transition_duration, Easing.OutQuint);
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scalingSettings.AutoSizeAxes = scalingMode.Value != ScalingMode.Off ? Axes.Y : Axes.None;
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scalingSettings.ForEach(s =>
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{
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if (s == dimSlider)
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{
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s.CanBeShown.Value = scalingMode.Value == ScalingMode.Everything || scalingMode.Value == ScalingMode.ExcludeOverlays;
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}
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else
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{
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s.TransferValueOnCommit = scalingMode.Value == ScalingMode.Everything;
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s.CanBeShown.Value = scalingMode.Value != ScalingMode.Off;
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}
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});
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}
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}
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private void onDisplaysChanged(IEnumerable<Display> displays)
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{
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Scheduler.AddOnce(d =>
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{
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if (!displayDropdown.Items.SequenceEqual(d, DisplayListComparer.DEFAULT))
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displayDropdown.Items = d;
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updateDisplaySettingsVisibility();
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}, displays);
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}
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private void updateDisplaySettingsVisibility()
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{
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resolutionDropdown.CanBeShown.Value = resolutions.Count > 1 && windowModeDropdown.Current.Value == WindowMode.Fullscreen;
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displayDropdown.CanBeShown.Value = displayDropdown.Items.Count() > 1;
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minimiseOnFocusLossCheckbox.CanBeShown.Value = RuntimeInfo.IsDesktop && windowModeDropdown.Current.Value == WindowMode.Fullscreen;
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safeAreaConsiderationsCheckbox.CanBeShown.Value = host.Window?.SafeAreaPadding.Value.Total != Vector2.Zero;
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}
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private void updateScreenModeWarning()
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{
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if (RuntimeInfo.OS == RuntimeInfo.Platform.macOS)
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{
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if (windowModeDropdown.Current.Value == WindowMode.Fullscreen)
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windowModeDropdown.SetNoticeText(LayoutSettingsStrings.FullscreenMacOSNote, true);
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else
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windowModeDropdown.ClearNoticeText();
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return;
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}
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if (windowModeDropdown.Current.Value != WindowMode.Fullscreen)
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{
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windowModeDropdown.SetNoticeText(GraphicsSettingsStrings.NotFullscreenNote, true);
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return;
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}
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if (host.Renderer is IWindowsRenderer)
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{
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switch (fullscreenCapability.Value)
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{
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case FullscreenCapability.Unknown:
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windowModeDropdown.SetNoticeText(LayoutSettingsStrings.CheckingForFullscreenCapabilities, true);
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break;
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case FullscreenCapability.Capable:
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windowModeDropdown.SetNoticeText(LayoutSettingsStrings.OsuIsRunningExclusiveFullscreen);
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break;
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case FullscreenCapability.Incapable:
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windowModeDropdown.SetNoticeText(LayoutSettingsStrings.UnableToRunExclusiveFullscreen, true);
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break;
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}
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}
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else
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{
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// We can only detect exclusive fullscreen status on windows currently.
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windowModeDropdown.ClearNoticeText();
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}
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}
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private void bindPreviewEvent(Bindable<float> bindable)
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{
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bindable.ValueChanged += _ =>
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{
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switch (scalingMode.Value)
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{
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case ScalingMode.Gameplay:
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showPreview();
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break;
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}
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};
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}
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private Drawable? preview;
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private void showPreview()
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{
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if (preview?.IsAlive != true)
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game.Add(preview = new ScalingPreview());
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preview.FadeOutFromOne(1500);
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preview.Expire();
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}
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protected override void Dispose(bool isDisposing)
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{
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if (window != null)
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window.DisplaysChanged -= onDisplaysChanged;
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base.Dispose(isDisposing);
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}
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private partial class ScalingPreview : ScalingContainer
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{
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public ScalingPreview()
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{
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Child = new Box
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{
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Colour = Color4.White,
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.5f,
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};
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}
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}
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private partial class UIScaleSlider : RoundedSliderBar<float>
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{
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public override LocalisableString TooltipText => base.TooltipText + "x";
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}
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private partial class DisplaySettingsDropdown : SettingsDropdown<Display>
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{
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protected override OsuDropdown<Display> CreateDropdown() => new DisplaySettingsDropdownControl();
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private partial class DisplaySettingsDropdownControl : DropdownControl
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{
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protected override LocalisableString GenerateItemText(Display item)
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{
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return $"{item.Index}: {item.Name} ({item.Bounds.Width}x{item.Bounds.Height})";
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}
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}
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}
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private partial class ResolutionSettingsDropdown : SettingsDropdown<Size>
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{
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protected override OsuDropdown<Size> CreateDropdown() => new ResolutionDropdownControl();
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private partial class ResolutionDropdownControl : DropdownControl
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{
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protected override LocalisableString GenerateItemText(Size item)
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{
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if (item == new Size(9999, 9999))
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return CommonStrings.Default;
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return $"{item.Width}x{item.Height}";
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}
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}
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}
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/// <summary>
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/// Contrary to <see cref="Display.Equals(osu.Framework.Platform.Display?)"/>, this comparer disregards the value of <see cref="Display.Bounds"/>.
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/// We want to just show a list of displays, and for the purposes of settings we don't care about their bounds when it comes to the list.
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/// However, <see cref="IWindow.DisplaysChanged"/> fires even if only the resolution of the current display was changed
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/// (because it causes the bounds of all displays to also change).
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/// We're not interested in those changes, so compare only the rest that we actually care about.
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/// This helps to avoid a bindable/event feedback loop, in which a resolution change
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/// would trigger a display "change", which would in turn reset resolution again.
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/// </summary>
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private class DisplayListComparer : IEqualityComparer<Display>
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{
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public static readonly DisplayListComparer DEFAULT = new DisplayListComparer();
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public bool Equals(Display? x, Display? y)
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{
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if (ReferenceEquals(x, y)) return true;
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if (ReferenceEquals(x, null)) return false;
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if (ReferenceEquals(y, null)) return false;
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return x.Index == y.Index
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&& x.Name == y.Name
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&& x.DisplayModes.SequenceEqual(y.DisplayModes);
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}
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public int GetHashCode(Display obj)
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{
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var hashCode = new HashCode();
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hashCode.Add(obj.Index);
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hashCode.Add(obj.Name);
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hashCode.Add(obj.DisplayModes.Length);
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foreach (var displayMode in obj.DisplayModes)
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hashCode.Add(displayMode);
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return hashCode.ToHashCode();
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}
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}
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}
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}
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