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osu-lazer/osu.Game/Beatmaps/IBeatmapCoverter.cs
2017-03-14 12:54:09 +09:00

22 lines
737 B
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Modes.Objects;
namespace osu.Game.Beatmaps
{
/// <summary>
/// Converts a Beatmap for another mode.
/// </summary>
/// <typeparam name="T">The type of HitObject stored in the Beatmap.</typeparam>
public interface IBeatmapConverter<T> where T : HitObject
{
/// <summary>
/// Converts a Beatmap to another mode.
/// </summary>
/// <param name="original">The original Beatmap.</param>
/// <returns>The converted Beatmap.</returns>
Beatmap<T> Convert(Beatmap original);
}
}