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36 lines
1.3 KiB
C#
36 lines
1.3 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Storyboards.Drawables;
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using System.Collections.Generic;
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using System.Linq;
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namespace osu.Game.Storyboards
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{
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public class StoryboardDefinition
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{
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private Dictionary<string, LayerDefinition> layers = new Dictionary<string, LayerDefinition>();
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public IEnumerable<LayerDefinition> Layers => layers.Values;
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public StoryboardDefinition()
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{
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layers.Add("Background", new LayerDefinition("Background", 3));
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layers.Add("Fail", new LayerDefinition("Fail", 2) { EnabledWhenPassing = false, });
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layers.Add("Pass", new LayerDefinition("Pass", 1) { EnabledWhenFailing = false, });
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layers.Add("Foreground", new LayerDefinition("Foreground", 0));
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}
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public LayerDefinition GetLayer(string name)
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{
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LayerDefinition layer;
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if (!layers.TryGetValue(name, out layer))
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layers[name] = layer = new LayerDefinition(name, layers.Values.Min(l => l.Depth) - 1);
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return layer;
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}
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public Storyboard CreateDrawable()
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=> new Storyboard(this);
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}
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}
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