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osu-lazer/osu.Game/Graphics/UserInterface/RollingCounter.cs
2018-04-13 18:26:38 +09:00

183 lines
5.8 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics.Sprites;
using System;
using System.Collections.Generic;
using OpenTK.Graphics;
namespace osu.Game.Graphics.UserInterface
{
public abstract class RollingCounter<T> : Container, IHasAccentColour
where T : struct, IEquatable<T>
{
/// <summary>
/// The current value.
/// </summary>
public Bindable<T> Current = new Bindable<T>();
protected SpriteText DisplayedCountSpriteText;
/// <summary>
/// If true, the roll-up duration will be proportional to change in value.
/// </summary>
protected virtual bool IsRollingProportional => false;
/// <summary>
/// If IsRollingProportional = false, duration in milliseconds for the counter roll-up animation for each
/// element; else duration in milliseconds for the counter roll-up animation in total.
/// </summary>
protected virtual double RollingDuration => 0;
/// <summary>
/// Easing for the counter rollover animation.
/// </summary>
protected virtual Easing RollingEasing => Easing.OutQuint;
private T displayedCount;
/// <summary>
/// Value shown at the current moment.
/// </summary>
public virtual T DisplayedCount
{
get
{
return displayedCount;
}
set
{
if (EqualityComparer<T>.Default.Equals(displayedCount, value))
return;
displayedCount = value;
DisplayedCountSpriteText.Text = FormatCount(value);
}
}
public abstract void Increment(T amount);
private float textSize;
public float TextSize
{
get { return textSize; }
set
{
textSize = value;
DisplayedCountSpriteText.TextSize = value;
}
}
public Color4 AccentColour
{
get { return DisplayedCountSpriteText.Colour; }
set { DisplayedCountSpriteText.Colour = value; }
}
/// <summary>
/// Skeleton of a numeric counter which value rolls over time.
/// </summary>
protected RollingCounter()
{
Children = new Drawable[]
{
DisplayedCountSpriteText = new OsuSpriteText
{
Font = @"Venera"
},
};
TextSize = 40;
AutoSizeAxes = Axes.Both;
DisplayedCount = Current;
Current.ValueChanged += newValue =>
{
if (IsLoaded) TransformCount(displayedCount, newValue);
};
}
protected override void LoadComplete()
{
base.LoadComplete();
DisplayedCountSpriteText.Text = FormatCount(Current);
}
/// <summary>
/// Sets count value, bypassing rollover animation.
/// </summary>
/// <param name="count">New count value.</param>
public virtual void SetCountWithoutRolling(T count)
{
Current.Value = count;
StopRolling();
}
/// <summary>
/// Stops rollover animation, forcing the displayed count to be the actual count.
/// </summary>
public virtual void StopRolling()
{
FinishTransforms(false, nameof(DisplayedCount));
DisplayedCount = Current;
}
/// <summary>
/// Resets count to default value.
/// </summary>
public virtual void ResetCount()
{
SetCountWithoutRolling(default(T));
}
/// <summary>
/// Calculates the duration of the roll-up animation by using the difference between the current visible value
/// and the new final value.
/// </summary>
/// <remarks>
/// To be used in conjunction with IsRollingProportional = true.
/// Unless a derived class needs to have a proportional rolling, it is not necessary to override this function.
/// </remarks>
/// <param name="currentValue">Current visible value.</param>
/// <param name="newValue">New final value.</param>
/// <returns>Calculated rollover duration in milliseconds.</returns>
protected virtual double GetProportionalDuration(T currentValue, T newValue)
{
return RollingDuration;
}
/// <summary>
/// Used to format counts.
/// </summary>
/// <param name="count">Count to format.</param>
/// <returns>Count formatted as a string.</returns>
protected virtual string FormatCount(T count)
{
return count.ToString();
}
/// <summary>
/// Called when the count is updated to add a transformer that changes the value of the visible count (i.e.
/// implement the rollover animation).
/// </summary>
/// <param name="currentValue">Count value before modification.</param>
/// <param name="newValue">Expected count value after modification.</param>
protected virtual void TransformCount(T currentValue, T newValue)
{
double rollingTotalDuration =
IsRollingProportional
? GetProportionalDuration(currentValue, newValue)
: RollingDuration;
this.TransformTo(nameof(DisplayedCount), newValue, rollingTotalDuration, RollingEasing);
}
}
}