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39 lines
1.0 KiB
C#
39 lines
1.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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namespace osu.Game.Screens.Play.HUD
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{
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public partial class KeyCounterActionTrigger<T> : InputTrigger, IKeyBindingHandler<T>
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where T : struct
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{
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public T Action { get; }
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public KeyCounterActionTrigger(T action)
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: base($"B{(int)(object)action + 1}")
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{
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Action = action;
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}
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public bool OnPressed(KeyBindingPressEvent<T> e)
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{
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if (!EqualityComparer<T>.Default.Equals(e.Action, Action))
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return false;
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Activate(Clock.Rate >= 0);
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return false;
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}
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public void OnReleased(KeyBindingReleaseEvent<T> e)
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{
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if (!EqualityComparer<T>.Default.Equals(e.Action, Action))
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return;
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Deactivate(Clock.Rate >= 0);
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}
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}
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}
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