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osu-lazer/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs
2022-06-17 16:37:17 +09:00

128 lines
3.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Skinning.Default;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Screens.Edit;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
/// <summary>
/// Visualises a <see cref="Note"/> hit object.
/// </summary>
public class DrawableNote : DrawableManiaHitObject<Note>, IKeyBindingHandler<ManiaAction>
{
[Resolved]
private OsuColour colours { get; set; }
[Resolved(canBeNull: true)]
private IBeatmap beatmap { get; set; }
private readonly Bindable<bool> configTimingBasedNoteColouring = new Bindable<bool>();
protected virtual ManiaSkinComponents Component => ManiaSkinComponents.Note;
private Drawable headPiece;
public DrawableNote()
: this(null)
{
}
public DrawableNote(Note hitObject)
: base(hitObject)
{
AutoSizeAxes = Axes.Y;
}
[BackgroundDependencyLoader(true)]
private void load(ManiaRulesetConfigManager rulesetConfig)
{
rulesetConfig?.BindWith(ManiaRulesetSetting.TimingBasedNoteColouring, configTimingBasedNoteColouring);
AddInternal(headPiece = new SkinnableDrawable(new ManiaSkinComponent(Component), _ => new DefaultNotePiece())
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y
});
}
protected override void LoadComplete()
{
base.LoadComplete();
configTimingBasedNoteColouring.BindValueChanged(_ => updateSnapColour());
StartTimeBindable.BindValueChanged(_ => updateSnapColour(), true);
}
protected override void OnApply()
{
base.OnApply();
updateSnapColour();
}
protected override void OnDirectionChanged(ValueChangedEvent<ScrollingDirection> e)
{
base.OnDirectionChanged(e);
headPiece.Anchor = headPiece.Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
}
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
Debug.Assert(HitObject.HitWindows != null);
if (!userTriggered)
{
if (!HitObject.HitWindows.CanBeHit(timeOffset))
ApplyResult(r => r.Type = r.Judgement.MinResult);
return;
}
var result = HitObject.HitWindows.ResultFor(timeOffset);
if (result == HitResult.None)
return;
ApplyResult(r => r.Type = result);
}
public virtual bool OnPressed(KeyBindingPressEvent<ManiaAction> e)
{
if (e.Action != Action.Value)
return false;
if (CheckHittable?.Invoke(this, Time.Current) == false)
return false;
return UpdateResult(true);
}
public virtual void OnReleased(KeyBindingReleaseEvent<ManiaAction> e)
{
}
private void updateSnapColour()
{
if (beatmap == null || HitObject == null) return;
int snapDivisor = beatmap.ControlPointInfo.GetClosestBeatDivisor(HitObject.StartTime);
Colour = configTimingBasedNoteColouring.Value ? BindableBeatDivisor.GetColourFor(snapDivisor, colours) : Color4.White;
}
}
}