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osu-lazer/osu.Game/Overlays/Settings/Sections/General/LanguageSettings.cs

57 lines
2.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Extensions;
using osu.Game.Localisation;
namespace osu.Game.Overlays.Settings.Sections.General
{
public partial class LanguageSettings : SettingsSubsection
{
private SettingsDropdown<Language> languageSelection = null!;
private Bindable<string> frameworkLocale = null!;
private IBindable<LocalisationParameters> localisationParameters = null!;
protected override LocalisableString Header => GeneralSettingsStrings.LanguageHeader;
[BackgroundDependencyLoader]
private void load(FrameworkConfigManager frameworkConfig, OsuConfigManager config, LocalisationManager localisation)
{
frameworkLocale = frameworkConfig.GetBindable<string>(FrameworkSetting.Locale);
localisationParameters = localisation.CurrentParameters.GetBoundCopy();
Children = new Drawable[]
{
languageSelection = new SettingsEnumDropdown<Language>
{
LabelText = GeneralSettingsStrings.LanguageDropdown,
},
new SettingsCheckbox
{
LabelText = GeneralSettingsStrings.PreferOriginalMetadataLanguage,
Current = frameworkConfig.GetBindable<bool>(FrameworkSetting.ShowUnicode)
},
new SettingsCheckbox
{
LabelText = GeneralSettingsStrings.Prefer24HourTimeDisplay,
Current = config.GetBindable<bool>(OsuSetting.Prefer24HourTime)
},
};
frameworkLocale.BindValueChanged(_ => updateSelection());
localisationParameters.BindValueChanged(_ => updateSelection(), true);
languageSelection.Current.BindValueChanged(val => frameworkLocale.Value = val.NewValue.ToCultureCode());
}
private void updateSelection() =>
languageSelection.Current.Value = LanguageExtensions.GetLanguageFor(frameworkLocale.Value, localisationParameters.Value);
}
}