mirror of
https://github.com/ppy/osu.git
synced 2024-12-26 06:02:55 +08:00
f149a66a4d
Until now, many online textures were retrieved via the default texture store, which causes them to never be removed from GPU memory. It also has a performance overhead due to mipmap generation (which will be avoided via ppy/osu-framework#1885.
31 lines
821 B
C#
31 lines
821 B
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using System;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osu.Framework.Graphics.Textures;
|
|
|
|
namespace osu.Game.Users
|
|
{
|
|
public class UserCoverBackground : Sprite
|
|
{
|
|
private readonly User user;
|
|
|
|
public UserCoverBackground(User user)
|
|
{
|
|
this.user = user;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(LargeTextureStore textures)
|
|
{
|
|
if (textures == null)
|
|
throw new ArgumentNullException(nameof(textures));
|
|
|
|
if (!string.IsNullOrEmpty(user.CoverUrl))
|
|
Texture = textures.Get(user.CoverUrl);
|
|
}
|
|
}
|
|
}
|