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# Conflicts: # osu.Game/Tests/Visual/SelectionBlueprintTestCase.cs
51 lines
1.5 KiB
C#
51 lines
1.5 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osu.Framework.Timing;
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using osu.Game.Rulesets.Edit;
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namespace osu.Game.Tests.Visual
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{
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public abstract class SelectionBlueprintTestCase : OsuTestCase
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{
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private SelectionBlueprint blueprint;
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protected override Container<Drawable> Content => content ?? base.Content;
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private readonly Container content;
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protected SelectionBlueprintTestCase()
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{
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base.Content.Add(content = new Container
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{
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Clock = new FramedClock(new StopwatchClock()),
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RelativeSizeAxes = Axes.Both
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});
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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blueprint = CreateBlueprint();
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blueprint.Depth = float.MinValue;
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blueprint.SelectionRequested += (_, __) => blueprint.Select();
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Add(blueprint);
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AddStep("Select", () => blueprint.Select());
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AddStep("Deselect", () => blueprint.Deselect());
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}
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protected override bool OnClick(ClickEvent e)
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{
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blueprint.Deselect();
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return true;
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}
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protected abstract SelectionBlueprint CreateBlueprint();
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}
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}
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