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osu-lazer/osu.Game/Rulesets/Mods/IApplicableToBeatmap.cs
2018-10-30 00:13:33 -04:00

23 lines
844 B
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Mods
{
/// <summary>
/// Interface for a <see cref="Mod"/> that applies changes to a <see cref="Beatmap"/>
/// after conversion and post-processing has completed.
/// </summary>
public interface IApplicableToBeatmap<TObject> : IApplicableMod
where TObject : HitObject
{
/// <summary>
/// Applies this <see cref="IApplicableToBeatmap{TObject}"/> to a <see cref="Beatmap{TObject}"/>.
/// </summary>
/// <param name="beatmap">The <see cref="Beatmap{TObject}"/> to apply to.</param>
void ApplyToBeatmap(Beatmap<TObject> beatmap);
}
}