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osu-lazer/osu.Game/Overlays/Chat/Selection/ChannelSelectionOverlay.cs
2018-11-20 17:14:59 +09:00

193 lines
6.8 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Chat;
using osu.Game.Graphics.Containers;
namespace osu.Game.Overlays.Chat.Selection
{
public class ChannelSelectionOverlay : OsuFocusedOverlayContainer
{
public static readonly float WIDTH_PADDING = 170;
private const float transition_duration = 500;
private readonly Box bg;
private readonly Triangles triangles;
private readonly Box headerBg;
private readonly SearchTextBox search;
private readonly SearchContainer<ChannelSection> sectionsFlow;
public Action<Channel> OnRequestJoin;
public Action<Channel> OnRequestLeave;
public ChannelSelectionOverlay()
{
RelativeSizeAxes = Axes.X;
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Children = new Drawable[]
{
bg = new Box
{
RelativeSizeAxes = Axes.Both,
},
triangles = new Triangles
{
RelativeSizeAxes = Axes.Both,
TriangleScale = 5,
},
},
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = 85, Right = WIDTH_PADDING },
Children = new[]
{
new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
Children = new[]
{
sectionsFlow = new SearchContainer<ChannelSection>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
LayoutDuration = 200,
LayoutEasing = Easing.OutQuint,
Spacing = new Vector2(0f, 20f),
Padding = new MarginPadding { Vertical = 20, Left = WIDTH_PADDING },
},
},
},
},
},
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
headerBg = new Box
{
RelativeSizeAxes = Axes.Both,
},
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0f, 10f),
Padding = new MarginPadding { Top = 10f, Bottom = 10f, Left = WIDTH_PADDING, Right = WIDTH_PADDING },
Children = new Drawable[]
{
new OsuSpriteText
{
Text = @"Chat Channels",
TextSize = 20,
Shadow = false,
},
search = new HeaderSearchTextBox
{
RelativeSizeAxes = Axes.X,
PlaceholderText = @"Search",
Exit = Hide,
},
},
},
},
},
};
search.Current.ValueChanged += newValue => sectionsFlow.SearchTerm = newValue;
}
public void UpdateAvailableChannels(IEnumerable<Channel> channels)
{
Scheduler.Add(() =>
{
sectionsFlow.ChildrenEnumerable = new[]
{
new ChannelSection
{
Header = "All Channels",
Channels = channels,
},
};
foreach (ChannelSection s in sectionsFlow.Children)
{
foreach (ChannelListItem c in s.ChannelFlow.Children)
{
c.OnRequestJoin = channel => { OnRequestJoin?.Invoke(channel); };
c.OnRequestLeave = channel => { OnRequestLeave?.Invoke(channel); };
}
}
});
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
bg.Colour = colours.Gray3;
triangles.ColourDark = colours.Gray3;
triangles.ColourLight = OsuColour.FromHex(@"353535");
headerBg.Colour = colours.Gray2.Opacity(0.75f);
}
protected override void OnFocus(FocusEvent e)
{
GetContainingInputManager().ChangeFocus(search);
base.OnFocus(e);
}
protected override void PopIn()
{
if (Alpha == 0) this.MoveToY(DrawHeight);
this.FadeIn(transition_duration, Easing.OutQuint);
this.MoveToY(0, transition_duration, Easing.OutQuint);
search.HoldFocus = true;
base.PopIn();
}
protected override void PopOut()
{
this.FadeOut(transition_duration, Easing.InSine);
this.MoveToY(DrawHeight, transition_duration, Easing.InSine);
search.HoldFocus = false;
base.PopOut();
}
private class HeaderSearchTextBox : SearchTextBox
{
protected override Color4 BackgroundFocused => Color4.Black.Opacity(0.2f);
protected override Color4 BackgroundUnfocused => Color4.Black.Opacity(0.2f);
}
}
}