mirror of
https://github.com/ppy/osu.git
synced 2024-12-26 18:32:56 +08:00
77 lines
2.1 KiB
C#
77 lines
2.1 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using osuTK.Graphics;
|
|
using System;
|
|
using osu.Framework.Input.Events;
|
|
using osu.Game.Input.Bindings;
|
|
using osuTK.Input;
|
|
|
|
namespace osu.Game.Graphics.UserInterface
|
|
{
|
|
/// <summary>
|
|
/// A textbox which holds focus eagerly.
|
|
/// </summary>
|
|
public class FocusedTextBox : OsuTextBox
|
|
{
|
|
protected override Color4 BackgroundUnfocused => new Color4(10, 10, 10, 255);
|
|
protected override Color4 BackgroundFocused => new Color4(10, 10, 10, 255);
|
|
|
|
public Action Exit;
|
|
|
|
private bool focus;
|
|
|
|
public bool HoldFocus
|
|
{
|
|
get { return focus; }
|
|
set
|
|
{
|
|
focus = value;
|
|
if (!focus && HasFocus)
|
|
base.KillFocus();
|
|
}
|
|
}
|
|
|
|
// We may not be focused yet, but we need to handle keyboard input to be able to request focus
|
|
public override bool HandleNonPositionalInput => HoldFocus || base.HandleNonPositionalInput;
|
|
|
|
protected override void OnFocus(FocusEvent e)
|
|
{
|
|
base.OnFocus(e);
|
|
BorderThickness = 0;
|
|
}
|
|
|
|
protected override bool OnKeyDown(KeyDownEvent e)
|
|
{
|
|
if (!HasFocus) return false;
|
|
|
|
if (e.Key == Key.Escape)
|
|
return false; // disable the framework-level handling of escape key for confority (we use GlobalAction.Back).
|
|
|
|
return base.OnKeyDown(e);
|
|
}
|
|
|
|
public override bool OnPressed(GlobalAction action)
|
|
{
|
|
if (action == GlobalAction.Back)
|
|
{
|
|
if (Text.Length > 0)
|
|
{
|
|
Text = string.Empty;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return base.OnPressed(action);
|
|
}
|
|
|
|
protected override void KillFocus()
|
|
{
|
|
base.KillFocus();
|
|
Exit?.Invoke();
|
|
}
|
|
|
|
public override bool RequestsFocus => HoldFocus;
|
|
}
|
|
}
|