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23 lines
690 B
C#
23 lines
690 B
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Configuration;
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using osu.Game.Rulesets.Mania.Objects.Types;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Rulesets.Mania.Objects
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{
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public abstract class ManiaHitObject : HitObject, IHasColumn
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{
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public readonly Bindable<int> ColumnBindable = new Bindable<int>();
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public virtual int Column
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{
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get => ColumnBindable;
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set => ColumnBindable.Value = value;
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}
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protected override HitWindows CreateHitWindows() => new ManiaHitWindows();
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}
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}
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