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osu-lazer/osu.Game/Screens/Edit/Verify/VerifyScreen.cs
Naxess fbb76ba598 Split ShowIssueTypes dict into hidden and configurable lists
This way `VerifyScreen` is decoupled from which options `VisibilitySection` provides.

Bindings are a bit less neat, though.
2021-05-13 04:50:32 +02:00

60 lines
1.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit.Checks.Components;
namespace osu.Game.Screens.Edit.Verify
{
[Cached]
public class VerifyScreen : EditorRoundedScreen
{
public readonly Bindable<Issue> SelectedIssue = new Bindable<Issue>();
public readonly Bindable<DifficultyRating> InterpretedDifficulty = new Bindable<DifficultyRating>();
public readonly BindableList<IssueType> HiddenIssueTypes = new BindableList<IssueType> { IssueType.Negligible };
public IssueList IssueList { get; private set; }
public VerifyScreen()
: base(EditorScreenMode.Verify)
{
}
[BackgroundDependencyLoader]
private void load()
{
InterpretedDifficulty.Default = EditorBeatmap.BeatmapInfo.DifficultyRating;
InterpretedDifficulty.SetDefault();
IssueList = new IssueList();
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Child = new GridContainer
{
RelativeSizeAxes = Axes.Both,
ColumnDimensions = new[]
{
new Dimension(),
new Dimension(GridSizeMode.Absolute, 200),
},
Content = new[]
{
new Drawable[]
{
IssueList,
new IssueSettings(),
},
}
}
};
}
}
}